Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/betterdeserttemples/forge-1_20
admin 35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00
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#          armorstands.json          #
######################################
  This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
Armor stands spawn in armory rooms and wardrobe rooms.
For information on ItemRandomizers, see the bottom of this README.
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#          itemframes.json          #
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  This file contains ItemRandomizers describing the probability distribution of items in item frames.
Item frames only spawn in food storage rooms and armoury rooms.
For information on ItemRandomizers, see the bottom of this README.
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#         ItemRandomizers          #
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Describes a set of items and the probability of each item being chosen.
 - entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
      The total sum of all probabilities SHOULD NOT exceed 1.0!
 - defaultItem: The item used for any leftover probability ranges.
      For example, if the total sum of all the probabilities of the entries is 0.6, then
      there is a 0.4 chance of the defaultItem being selected.
Here's an example ItemRandomizer:
"entries": {
  "minecraft:stone_axe": 0.25,
  "minecraft:shield": 0.2,
  "minecraft:air": 0.1
},
"defaultItem": "minecraft:iron_axe"
For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).