[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
15 lines
938 B
JSON
15 lines
938 B
JSON
{
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/*
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* Whether to use an alternative strategy to make structure layouts generate slightly even faster than
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* the default optimization this mod has for template pool weights. This alternative strategy works by
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* changing the list of pieces that structures collect from the template pool to not have duplicate entries.
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*
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* This will not break the structure generation, but it will make the structure layout different than
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* if this config was off (breaking vanilla seed parity). The cost of speed may be worth it in large
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* modpacks where many structure mods are using very high weight values in their template pools.
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*
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* Pros: Get a bit more performance from high weight Template Pool Structures.
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* Cons: Loses parity with vanilla seeds on the layout of the structure. (Structure layout is not broken, just different)
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*/
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"deduplicateShuffledTemplatePoolElementList": false
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} |