Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/nomadictents-common.toml
Logicka 39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00

52 lines
2.0 KiB
TOML

[dimension]
#The dimension in which players will respawn from the tent dimension as needed
overworld = "minecraft:overworld"
#The number of ticks before an entity can use a tent door again
#Range: 1 ~ 300
portal_cooldown = 60
#When true, players can not teleport inside a tent
restrict_teleport = true
#When true, players in a tent can only sleep through the night if overworld players are sleeping too
sleeping_strict = true
#Dimensions in which tents cannot be used.
#Accepts dimension id or mod id with wildcard.
#Example: ["minecraft:the_nether", "rftoolsdim:*"]
dimension_blacklist = []
[permissions]
#When true, only the player who placed the tent can enter it
owner_only_enter = false
#When true, only the player who placed the tent can remove it
owner_only_pickup = false
#When true, players can enter the tent by walking through the door
players_enter_on_collide = true
#When true, non-player entities can enter the tent by walking through the door
nonplayers_enter_on_collide = true
#When true, only Creative mode players can duplicate a tent item
#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
copy_creative_only = true
#When true, players can only enter tents when there are no nearby monsters
enter_when_safe = false
#When true, players can only remove tents when there are no nearby monsters
pickup_when_safe = false
[other]
#When true, tents have decorations when first built
tent_decor_build = true
#When true, tents have decorations when upgraded
tent_decor_upgrade = false
#When true, the tent item will not be destroyed if it is burned
tent_fireproof = false
#Percentage chance that a plain tepee block will randomly have a design
#Range: 0 ~ 100
tepee_design_chance = 35
#Block used for harvestable layer of all tent floors
tent_floor = "minecraft:dirt"
#When true, tents will be the same size on the outside and inside
use_actual_size = false
#The number of progress stages added by one use of the tent mallet
#Range: 1 ~ 7
mallet_effectiveness = 2