Added cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red. curse of pandora: adds curios and cursed curios ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip) Sound attracts mobs, proximity chat, and simple radios for bequiet systems Iron's spells & spellbook integrates with some of our mods and adds mobs and magic tenseambiance: dynamic biome based creepy ambient noise
32 lines
1.1 KiB
JSON
32 lines
1.1 KiB
JSON
{
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"showDesc": {
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"desc:": "Should enchanted books show a hint for curse magic, default:true",
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"showDesc": true
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},
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"excludedCurses": {
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"desc:": "Add a curse id here to exclude it from beeing applied. To put multiple values seperate them by commas like this: [\"minecraft:curse\", \"mod:curse;\"] ",
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"excludedCurses": [
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"minecraft:vanishing_curse"
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]
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},
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"excludeTreasure": {
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"desc:": "Should applying treasure enchants be excluded, default:false",
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"excludeTreasure": false
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},
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"onlynotechanted": {
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"desc:": "Should curses only be applied on enchanting unenchanted items, recommended to increase base chance when enabling, default:false",
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"onlynotechanted": false
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},
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"basecursechance": {
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"desc:": "Base curse application chance, scales up the more enchants the item has. Default:5 %",
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"basecursechance": 5
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},
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"debugTries": {
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"desc:": "Whether to log debug messages about curse chances beeing rolled, default = false",
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"debugTries": false
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},
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"visualSuccess": {
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"desc:": "Should enchanting success play a sound and show particles, default:true",
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"visualSuccess": true
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}
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} |