Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/ars_additions-server.toml
admin 35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00

47 lines
1.5 KiB
TOML

#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = true
#Should the ritual cost be continuous?
repeat_cost = true
#How much source should it cost to run the ritual?
#Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
#Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
#Range: > 0
initial_radius = 0
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
#Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = true
#How many rituals should players be able to run?
#Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
#Reliquary
[mark_and_recall]
#How much durability should targeting a player with Recall cost?
#Range: 0 ~ 1000
cost_player = 1000
#How much durability should targeting an entity with Recall cost?
#Range: 0 ~ 1000
cost_entity = 250
#How much durability should targeting a location with Recall cost?
#Range: 0 ~ 1000
cost_location = 50
#How long should the Marked effect last (in seconds) when Mark is cast on a player?
#Range: > -1
effect_duration = 300