Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/torchmaster.toml
Logicka 39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00

51 lines
2.5 KiB
TOML

[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#If this setting is enabled, the mega torch will block village sieges from zombies
blockVillageSieges = true
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
#The - prefix will remove the entity from the list (if necessary), effectivly allowing its spawns
#Note: Each entry needs to be put in quotes! Multiple Entries should be separated by comma.
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false