Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/mythicbotany.json5
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

172 lines
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{
// Whether to add an extra ring slot to curios.
"addExtraRingSlot": true,
// Whether the alfheim dimension is enabled. When this is set to false, you'll still be able to use
// the mead of kvasir as usual but the portal to alfheim will not work.
"enableAlfheim": true,
// Whether players that manage to get to alfheim via another mod but have not drunk the mead of kvasir
// should get a blindness effect.
"lockAlfheim": true,
// Whether to replace the recipe for the Gaia Pylon with a recipe that requires Alfsteel.
"replaceGaiaRecipe": true,
"alftools": {
// Jump boost modifier for the alfsteel boots
// Minimum: 0.0
"jump_modifier": 0.025,
// Knockback resistance modifier for the alfsteel chestplate
// Minimum: 0.0
"knockback_resistance_modifier": 1,
// Reach distance modifier for the alfsteel helmet
// Minimum: 0.0
"reach_modifier": 2,
// Speed modifier for the alfsteel leggings
// Minimum: 0.0
"speed_modifier": 0.05,
// Armor stats for alfsteel armor.
"armor_values": {
"boots": {
"defense": 3,
"toughness": 3
},
"chestplate": {
"defense": 8,
"toughness": 3
},
"helmet": {
"defense": 3,
"toughness": 3
},
"leggings": {
"defense": 6,
"toughness": 3
}
},
// Durability stats for alfsteel tools.
// max_durability is the maximum durability, a tool has
// mana_per_durability is the amount of mana consumed per durability loss
"durability": {
"armor": {
"max_durability": 5200,
"mana_per_durability": 100
},
"axe": {
"max_durability": 4600,
"mana_per_durability": 200
},
"pickaxe": {
"max_durability": 4600,
"mana_per_durability": 200
},
"sword": {
"max_durability": 4600,
"mana_per_durability": 200
}
},
"tool_values": {
// The attack damage dealt by the alf blade
"sword_damage": 12,
// The attack speed modifier for the alf blade
"sword_speed": 2.4
}
},
"flowers": {
// How much mana a wither aconite should generate per nether star.
// Minimum: 1
"witherAconiteMana": 1200000,
// Can be used to tweak the multipliers for the raindeletia. All matching values are multiplied
// The result is the mana generated per tick.
"raindeletia": {
// Base modifier. This one will always be applied
// Minimum: 0.0
"base": 5,
// Modifier for dry grass
// Minimum: 0.0
"dry_grass": 0.5,
// Modifier for enchanted soil
// Minimum: 0.0
"enchanted_soil": 5,
// Modifier for normal rain, not for thunder
// Minimum: 0.0
"rain": 0.09,
// Modifier for thundering
// Minimum: 0.0
"thunder": 3,
// Modifier for vivid grass
// Minimum: 0.0
"vivid_grass": 2
}
},
"mjoellnir": {
// The amount the attack speed increases per level of hammer mobility.
// Minimum: 0.0
"attack_speed_multiplier": 0.2,
// The base attack speed attribute for mjoellnir.
"base_attack_speed": -3.5,
// The base damage for melee attacks.
// Minimum: 1.0
"base_damage_melee": 25,
// The base damage for the main target on ranged attacks.
// Minimum: 1.0
"base_damage_ranged": 25,
// Enchantment multiplier for sharpness and power enchantments.
// Minimum: 1.0
"enchantment_multiplier": 5,
// The cooldown in ticks after a ranged attack, before mjoellnir can be thrown again.
// Minimum: 0
"ranged_cooldown": 120,
// What is required for a player to hold mjoellnir.
// nothing - Players will always be able to hold mjoellnir.
// effect - Players need the absorption effect to hold mjoellnir.
// hearts - Players need absorption hearts to hold mjoellnir.
// If they run out of golden hearts but still have the effect, mjoellnir is dropped.
// Allowed values: nothing, effect, hearts
"requirement": "effect",
// What is required for a player that holds the ring of thor to hold mjoellnir.
// If a player holds the ring of thor, this OR `mjoellnir.requirement` must be met.
// Allowed values: nothing, effect, hearts
"requirement_thor": "nothing",
// The chance for secondary targets to get lightning effects applied as well on ranged attacks.
// Range: 0.0 - 1.0
"secondary_lightning_chance": 0.25,
// The damage dealt to secondary targets on ranged attacks.
// This value is multiplied with the damage to the main target.
// Range: 0.0 - 1.0
"secondary_target_multiplier": 0.4
}
}