highlights: Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it. Yung structures JER integrates with JEI to show monster loot tables (useful for this type of pack) loot integrations ars noveau addons moremob variants and compatibility with fresh anims alexcaves submarine & such removed some shitty mods for being shitty.
29 lines
1.2 KiB
TOML
29 lines
1.2 KiB
TOML
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#These settings only affects client
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[Client]
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#Whether or not to hide the button for opening CosmeticArmorInventory
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CosArmorGuiButton_Hidden = false
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#The horizontal pixel distance from the origin point of player inventory gui
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#Range: > -2147483648
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CosArmorGuiButton_Left = 65
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#The vertical pixel distance from the origin point of player inventoy gui
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#Range: > -2147483648
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CosArmorGuiButton_Top = 67
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#Whether or not to hide the button for toggling the mod temporarily on client side
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CosArmorToggleButton_Hidden = false
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#The horizontal pixel distance from the origin point of player inventory gui
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#Range: > -2147483648
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CosArmorToggleButton_Left = 59
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#The vertical pixel distance from the origin point of player inventory gui
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#Range: > -2147483648
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CosArmorToggleButton_Top = 72
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#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
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CosArmorCreativeGuiButton_Hidden = false
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#The horizontal pixel distance from the origin point of creative inventory gui
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#Range: > -2147483648
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CosArmorCreativeGuiButton_Left = 95
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#The vertical pixel distance from the origin point of creative inventoy gui
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#Range: > -2147483648
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CosArmorCreativeGuiButton_Top = 38
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