just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
74 lines
3.3 KiB
TOML
74 lines
3.3 KiB
TOML
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[UI]
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#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
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#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
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RecipeTooltipsWithoutJei = true
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#Details about Camera configuring will be shown in Camera item tooltip.
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CameraDetailsInTooltip = true
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#Film Roll Frames will be shown in the camera tooltip.
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#Default: true
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CameraFilmFramesTooltip = true
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#Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item.
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#Default: false
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CameraShowsFilmBar = false
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#Photographer name will be shown in Photograph's tooltip.
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PhotographPhotographerNameTooltip = false
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#Crosshair will not get in the way when holding a photograph.
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PhotographInHandHideCrosshair = true
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#Album will show how many photographs they contain in a tooltip.
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AlbumShowPhotosCount = true
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#Signed Album item will have an enchantment glint.
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SignedAlbumGlint = true
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[UI.Viewfinder]
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#Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes.
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#Range: 0.0 ~ 1.0
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ZoomSensitivityModifier = 0.048
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BackgroundColorHex = "FA1F1D1B"
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FontMainColorHex = "FF2B2622"
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FontSecondaryColorHex = "FF7A736C"
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#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
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#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well.
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#Default: true
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MiddleClickOpensControls = true
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[Capture]
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#Delay in frames before capturing an image.
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#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
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#(some shaders have temporal effects that take several frames to disappear fully)
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#Range: 0 ~ 100
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CaptureDelayFrames = 0
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#Delay in ticks before capturing an image when shooting with flash.
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#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
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#Range: 1 ~ 7
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FlashCaptureDelayTicks = 4
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[Render]
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#Projected photographs (using Interplanar Projector) made by other players will not be rendered.
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HideProjectedPhotographsMadeByOthers = false
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#All photographs made by other players will not be rendered.
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HideAllPhotographsMadeByOthers = false
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#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
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#Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings.
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#Range: 8 ~ 128
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PhotographFrameCullingDistance = 64
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[Integration]
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#Useful information about some items will be shown in JEI description category. Default: true
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JeiInformation = true
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#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
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RealCameraDisableInViewfinder = true
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[FileSaving]
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#When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png.
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SavePhotographs = true
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#When saving, exposures will be placed into folder corresponding to current world name.
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WorldNameSubfolder = true
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#Saved exposures will be enlarged by this multiplier.
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#Given the default exposure size of 320 - this will produce:
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#320/640/960/1280px png image. Be careful with larger frame sizes.
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#Default: X2
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#Allowed Values: X1, X2, X3, X4
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Size = "X2"
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