Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/exposure-client.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

74 lines
3.3 KiB
TOML

[UI]
#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
RecipeTooltipsWithoutJei = true
#Details about Camera configuring will be shown in Camera item tooltip.
CameraDetailsInTooltip = true
#Film Roll Frames will be shown in the camera tooltip.
#Default: true
CameraFilmFramesTooltip = true
#Film Roll fullness bar will be shown on the Camera item. Same as it does on Film Roll item.
#Default: false
CameraShowsFilmBar = false
#Photographer name will be shown in Photograph's tooltip.
PhotographPhotographerNameTooltip = false
#Crosshair will not get in the way when holding a photograph.
PhotographInHandHideCrosshair = true
#Album will show how many photographs they contain in a tooltip.
AlbumShowPhotosCount = true
#Signed Album item will have an enchantment glint.
SignedAlbumGlint = true
[UI.Viewfinder]
#Mouse sensitivity modifier per 5 degrees of fov. Set to 0 to disable sensitivity changes.
#Range: 0.0 ~ 1.0
ZoomSensitivityModifier = 0.048
BackgroundColorHex = "FA1F1D1B"
FontMainColorHex = "FF2B2622"
FontSecondaryColorHex = "FF7A736C"
#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak as well.
#Default: true
MiddleClickOpensControls = true
[Capture]
#Delay in frames before capturing an image.
#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
#(some shaders have temporal effects that take several frames to disappear fully)
#Range: 0 ~ 100
CaptureDelayFrames = 0
#Delay in ticks before capturing an image when shooting with flash.
#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
#Range: 1 ~ 7
FlashCaptureDelayTicks = 4
[Render]
#Projected photographs (using Interplanar Projector) made by other players will not be rendered.
HideProjectedPhotographsMadeByOthers = false
#All photographs made by other players will not be rendered.
HideAllPhotographsMadeByOthers = false
#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
#Note: this number may not relate to distance in blocks exactly. It's influenced by onRender distance and entity distance settings.
#Range: 8 ~ 128
PhotographFrameCullingDistance = 64
[Integration]
#Useful information about some items will be shown in JEI description category. Default: true
JeiInformation = true
#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
RealCameraDisableInViewfinder = true
[FileSaving]
#When the Photograph is viewed in UI, image will be saved to 'exposures' folder as a png.
SavePhotographs = true
#When saving, exposures will be placed into folder corresponding to current world name.
WorldNameSubfolder = true
#Saved exposures will be enlarged by this multiplier.
#Given the default exposure size of 320 - this will produce:
#320/640/960/1280px png image. Be careful with larger frame sizes.
#Default: X2
#Allowed Values: X1, X2, X3, X4
Size = "X2"