Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/evilcraft-common.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

342 lines
12 KiB
TOML

[general]
[general.general]
#If the blood gui overlay should be rendered.
bloodGuiOverlay = true
#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
bloodGuiOverlayPosition = 1
#If farting is enabled on this server; Client-side: If farting can be seen at your client.
farting = true
#The X offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetX = -5
#The amount of mB that can flow per tick out of machines and items.
mbFlowRate = 100
#Evil stuff...
dieWithoutAnyReason = false
#The Y offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetY = -5
[general.weather_container]
#If shapeless crafting of the higher tiers of weather containers should be enabled.
shapelessRecipes = true
[worldgeneration]
[worldgeneration.general]
#The spawn chance for loot chests in dark temples, set to zero to completely disable.
darkTempleChestChance = 0.15
#Spawn extra silverfish blocks in all biomes.
extraSilverfish = false
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
[block]
[block.blood_stain]
#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
bloodMBPerHP = 20
#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
spawnBlacklist = ["tconstruct:.*"]
#If blood stains should be spawned on block entities.
spawnOnBlockEntities = false
[block.undead_leaves]
#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
maxBloodStainAmount = 25
[block.spiked_plate]
#The multiplier for amount of mB to receive per mob HP.
mobMultiplier = 40.0
#The amount of damage per time.
damage = 4.0
[block.gem_stone_torch]
#The radius that will be kept spirit-proof.
area = 15
[machine]
[machine.blood_chest]
#The amount of ticks required for repairing one damage value.
ticksPerDamage = 2
#Item names that can not be repaired. Regular expressions are allowed.
itemBlacklist = ["minecraft:stick"]
#The amount Blood mB required for repairing one damage value.
mBPerDamage = 5
#If the Blood Chest should add random bad enchants with a small chance to repairing items.
addRandomBadEnchants = true
[machine.envir_acc]
#Sets the default amount of ticks the environmental accumulator takes to process an item.
defaultProcessItemTickCount = 100
#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
defaultProcessItemSpeed = 0.015
#Sets the default amount of ticks the environmental accumulator takes to cool down
defaultTickCooldown = 1200
[machine.purifier]
#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
maxPotionEffectDuration = 6000
#Item that can not be disenchanted. Regular expressions are allowed.
disenchantBlacklist = ["tetra:.*"]
[machine.spirit_furnace]
#How much mB per tick this furnace should consume.
mBPerTick = 25
#If the machine should play mob death sounds.
mobDeathSounds = true
#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
mobDrops = []
#The 1/X chance for villagers to drop emeralds. 0 means no drops.
villagerDropEmeraldChance = 20
#How much mB per tick this furnace should consume for player spirit.
playerMBPerTick = 100
#The required amount of ticks for each HP for cooking an entity.
requiredTicksPerHp = 10
#How much mB per tick this furnace should consume for boss mob spirit.
bossMBPerTick = 250
#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
[machine.dark_tank]
#The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
maxTankCreativeSize = 4096000
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
staticBlockRendering = false
#If creative versions for all fluids should be added to the creative tab.
creativeTabFluids = true
[machine.spirit_reanimator]
#The required amount of ticks for each reanimation.
requiredTicks = 500
#If the Box of Eternal Closure should be cleared after a revival.
clearBoxContents = true
#How much mB per tick this machine should consume.
mBPerTick = 5
[machine.entangled_chalice]
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
staticBlockRendering = false
[machine.colossal_blood_chest]
#The base amount of concurrent items that need to be available before efficiency can rise.
baseConcurrentItems = 1
#The amount of ticks required for repairing one damage value.
ticksPerDamage = 2
#The amount Blood mB required for repairing one damage value.
baseMBPerDamage = 5
[machine.sang_envir_acc]
#The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
baseUsage = 50
[item]
[item.dark_tank]
#If held buckets should be autofilled when enabled.
autoFillBuckets = false
[item.sanguinary_pedestal_0]
#Blood multiplier when Efficiency is active.
efficiencyBoost = 1.5
[item.sanguinary_pedestal_1]
#Blood multiplier when Efficiency is active.
efficiencyBoost = 1.5
[item.flesh_werewolf]
#Humanoid flesh will drop in a 1/X chance.
humanoidFleshDropChance = 5
[item.flesh_humanoid]
#Humanoid flesh will drop in a 1/X chance.
humanoidFleshDropChance = 5
[item.redstone_grenade]
#If the redstone grenade should drop again as an item after it is being thrown.
dropAfterUsage = false
[item.blood_extractor]
#If held buckets should be autofilled when enabled.
autoFillBuckets = false
#The minimum multiplier for amount of mB to receive per mob HP.
minimumMobMultiplier = 5.0
#The amount of blood (mB) this container can hold.
containerSize = 5000
#The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
maximumMobMultiplier = 40.0
[item.blood_pearl_of_teleportation]
#The amount of second slowness should be applied after each teleport.
slownessDuration = 0
[item.broom]
#The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
guiOverlayPosition = 1
#The blood usage in mB per tick.
bloodUsage = 1
#Show broom part tooltips on source items.
broomPartTooltips = true
#The X offset for the broom gui overlay.
guiOverlayPositionOffsetX = -15
#The Y offset for the broom gui overlay.
guiOverlayPositionOffsetY = -10
#The blood usage in mB per block break.
bloodUsageBlockBreak = 1
#Show broom modifier tooltips on source items.
broomModifierTooltips = false
[item.kineticator]
#The amount of ticks inbetween each area checking for items.
tickHoldoff = 1
#If the Kineticator should also attract XP orbs.
moveXP = true
#The amount of ticks in between each blood consumption when there are valid items in the area.
consumeHoldoff = 20
[item.kineticator_repelling]
#The amount of ticks in between each blood consumption when there are valid items in the area.
consumeHoldoff = 20
#If the Kineticator should also attract XP orbs.
moveXP = true
#The amount of ticks inbetween each area checking for items.
tickHoldoff = 1
[item.vengeance_ring]
#The area of effect in # blocks of this ring.
areaOfEffect = 10
[item.vengeance_pickaxe]
#The default fortune enchantment level on these pickaxes.
fortuneLevel = 5
#The default vengeance enchantment level on these pickaxes.
vengeanceLevel = 3
[item.burning_gem_stone]
#How much damage this item can take.
maxDamage = 64
[item.vein_sword]
#The multiply boost this sword has on the blood that is obtained.
extractionBoost = 2.0
#Maximum uses for this item.
durability = 32
[item.exalted_crafter]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_wooden]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_empowered]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.exalted_crafter_wooden_empowered]
#If shift clicking on an item should first try to go into the crafting grid.
shiftCraftingGrid = false
[item.necromancer_staff]
#The capacity of the container.
capacity = 10000
#The amount of Blood that will be drained per usage.
usage = 2000
[item.invig_pendant]
#The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
fireUsage = 500
#The amount of blood to drain after each clearing of one bad effect.
usage = 100
#The amount of seconds that will be reduced from the first found bad effect.
reduceDuration = 30
#The capacity of the pendant.
capacity = 5000
[item.flesh_rejuvenated]
#The amount of blood (mB) this container can hold.
containerSize = 10000
#The amount of blood (mB) that is consumed per bite.
biteUsage = 250
[item.primed_pendant]
#Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"]
#The amount of Blood to drain after one effect application.
usage = 10
#The capacity of the pendant.
capacity = 5000
[item.biome_extract]
#A list of biome names for which no Biome Extracts may be used.
usageBlacklist = []
#A list of biome names for which no Biome Extracts may be created.
craftingBlacklist = []
#If creative versions for all variants should be added to the creative tab.
creativeTabVariants = true
[item.vengeance]
#The area of effect in blocks in which this tool could enable vengeance spirits.
areaOfEffect = 5
#The ^-1 chance for which vengeance spirits could be toggled.
vengeanceChance = 3
[mob]
[mob.kineticator]
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
[mob.kineticator_repelling]
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
[mob.poisonous_libelle]
#Should the Poisonous Libelle do damage, next to poisoning?
hasAttackDamage = false
#1/X chance on getting poisoned when hit.
poisonChance = 20
#The minimum Y-level this mob can spawn at.
minY = 55
[mob.vengeance_spirit]
#The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
nonDegradedSpawnChance = 5
#The area in which the spawn limit will be checked on each spawn attempt.
spawnLimitArea = 32
#The blacklisted entity spirits, by entity name. Regular expressions are allowed.
entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"]
#Whether vengeance spirits should always be visible in creative mode.
alwaysVisibleInCreative = false
#The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
spawnLimit = 5
[mob.werewolf]
#If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
convertOnLightning = true
[entity]
[entity.lightning_bomb_primed]
#The amount of ticks (on average), this bomb should tick before explosion.
fuse = 100
[entity.attack_vengeance_beam]
#If crossed beams should cause explosions.
crossBeamsExplosions = true
[enchantment]
[enchantment.life_stealing]
#The final modifier that should be applied to the healing amount.
healModifier = 0.1