Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/cataclysm.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

564 lines
18 KiB
TOML

[Etc]
#Lava Opacity for the Ignitium Helemt.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.5
#Whether to disable certain aspects of the Ignitium Helemt. Enable if issues with shaders persist.
shadersCompat = false
#ScreenShake(on/off)
"ScreenShake(on/off)" = true
["bosses Common settings"]
#custombossbar(on/off)
"custombossbar(on/off)" = true
#BossMusic(on/off)
"BossMusic(on/off)" = true
#BossMusicVolume(denominator)
#Range: 1 ~ 1000000
BossMusicVolume = 1
#If the boss leaves the summoned location and there is no target, it returns to the summoned location. When set to 0, it does not return
#Range: 0 ~ 200
ReturnHome = 20
[Weapon]
#Armor Infinity Durability(on/off)
"Armor Infinity Durability(on/off)" = true
#Bulwark of the Flame's Cooldown
#Range: 0 ~ 1000000
BulwarkOfTheFlameCooldown = 80
#Gauntlet of Bulwark's Cooldown
#Range: 0 ~ 1000000
GauntletOfBulwarkCooldown = 80
#Infernal Forge's Cooldown
#Range: 0 ~ 1000000
InfernalForgeCooldown = 80
#Void Forge's Cooldown
#Range: 0 ~ 1000000
VoidForgeCooldown = 120
#The Incinerator's Cooldown
#Range: 0 ~ 1000000
TheIncineratorCooldown = 400
#Wither Assault Shoulder Weapon's Missile Cooldown
#Range: 0 ~ 1000000
WASWMissileCooldown = 40
#WASW's Wither Missile's Damage
#Range: 0.0 ~ 1000000.0
"WASW's WitherMissiledamage" = 16.0
#Wither Assault Shoulder Weapon's Howitzer Cooldown
#Range: 0 ~ 1000000
WASWHowitzerCooldown = 100
#Void Assault Shoulder Weapon's Cooldown
#Range: 0 ~ 1000000
VASWCooldown = 120
#Void Core's Cooldown
#Range: 0 ~ 1000000
VoidCoreCooldown = 160
#Sandstorm's cooldown
#Range: 0 ~ 1000000
Sandstormcooldown = 300
#Soul Render's Timer
#Range: 0 ~ 1000000
SoulRenderCooldown = 100
#Gauntlet of Maelstrom's Timer
#Range: 0 ~ 1000000
gauntletofMaelstromCooldown = 180
#The Immolator's Timer
#Range: 0 ~ 1000000
immolatorCooldown = 300
[Block]
#Cursed Tombstone Summon cooldown Minute
#Range: 1 ~ 300
"Cursed Tombstone Summon cooldown Minute" = 1
["Entity damage"]
#Void Rune's Damage
#Range: 0.0 ~ 1000000.0
Voidrunedamage = 7.0
#Ashen Breath's Damage
#Range: 0.0 ~ 1000000.0
Ashenbreathdamage = 4.0
#Death Laser's Damage
#Range: 0.0 ~ 1000000.0
DeathLaserdamage = 5.0
#Death Laser's Hp Damage
#Range: 0.0 ~ 100.0
DeathLaserHpdamage = 5.0
#Player's Laser's Damage
#Range: 0.0 ~ 1000000.0
Laserdamage = 7.0
#Blazing Bone's Damage
#Range: 0.0 ~ 1000000.0
BlazingBonedamage = 5.0
#Lionfish Spike's Damage
#Range: 0.0 ~ 1000000.0
LionfishSpikedamage = 4.0
#Wither Howizter's Damage
#Range: 0.0 ~ 1000000.0
WitherHowizterdamage = 8.0
#Dimensional Rift's Damage
#Range: 0.0 ~ 1000000.0
DimensionalRiftdamage = 10.0
#Wither Homing Missile's Damage
#Range: 0.0 ~ 1000000.0
WitherHomingMissiledamage = 3.0
#Abyss Blast's Damage
#Range: 0.0 ~ 1000000.0
AbyssBlastdamage = 10.0
#Abyss Blast's Hp Damage
#Range: 0.0 ~ 1.0
AbyssBlastHpdamage = 0.1
#Abyss Orb's Damage
#Range: 0.0 ~ 1000000.0
AbyssOrbdamage = 4.0
#Lava bomb's Radius
#Range: 1 ~ 7
Lavabombradius = 2
#Amethyst Cluster's Damage
#Range: 0.0 ~ 1000000.0
"Amethyst Cluster Damage" = 12.0
#Sandstorm's Damage
#Range: 0.0 ~ 1000000.0
"Sandstorm Damage" = 5.0
#Ancient Desert Stele's Damage
#Range: 0.0 ~ 1000000.0
"Ancient Desert Stele Damage" = 18.0
#Player's Phantom Arrow's Damage
#Range: 0.0 ~ 1000000.0
"Phantom Arrow Damage" = 5.0
#Phantom Halberd's Damage
#Range: 0.0 ~ 1000000.0
"Phantom Halberd Damage" = 12.0
#Cursed Sandstorm's Damage
#Range: 0.0 ~ 1000000.0
"Cursed Sandstorm Damage" = 6.0
#Flame jet's Damage
#Range: 0.0 ~ 1000000.0
"Flame Jet Damage" = 7.0
#Flare Bomb's Damage
#Range: 0.0 ~ 1000000.0
"Flare Bomb Damage" = 7.0
["Ender Guardian"]
#EnderGuardian's Health Multiplier
#Range: 0.0 ~ 1000000.0
EnderGuardianHealthMultiplier = 1.0
#EnderGuardian's Damage Multiplier
#Range: 0.0 ~ 1000000.0
EnderGuardianDamageMultiplier = 1.0
#EnderGuardian's DamageCap
#Range: 0.0 ~ 1000000.0
EnderGuardianDamageCap = 22.0
#EnderGuardian's DamageTime
#Range: 0 ~ 100
EnderGuardianDamageTime = 30
#EnderGuardian's Healing with out target
#Range: 0.0 ~ 1000000.0
EnderGuardianNatureHealing = 20.0
#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking = true
#Guardian's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range" = 12.0
#Guardian's gravity Punch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage" = 0.05
#Guardian's Teleport attack Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage" = 0.05
#Guardian's Punch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage" = 0.06
#Guardian's Uppercut Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage" = 0.1
#Guardian's RocketPunch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage" = 0.1
#Guardian's etc area attack Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage" = 0.08
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 20
"EnderGuardianBlockBreaking X" = 15
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 10
"EnderGuardianBlockBreaking Y" = 2
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 20
"EnderGuardianBlockBreaking Z" = 15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
#Range: 1 ~ 1000000
LavabombMagazine = 3
#Monstrosity's Lavabomb amount
#Range: 1 ~ 1000000
Lavabombamount = 3
#Lava Bomb of Monstrosity's Duration
#Range: 1 ~ 10000
LavaBombDuration = 350
#Lava Bomb of Monstrosity's additional random duration size
#Range: 1 ~ 10000
LavaBombRandomDuration = 150
#Monstrosity's Health Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier = 1.0
#Monstrosity's Damage Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier = 1.0
#Monstrosity's Healing Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier = 1.0
# Monstrosity's Healing with out target
#Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing = 20.0
#Monstrosity's DamageCap
#Range: 0.0 ~ 1000000.0
MonstrosityDamageCap = 22.0
#Monstrosity's DamageTime
#Range: 0 ~ 100
MonstrosityDamageTime = 10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking = true
#Monstrosity's attack Hp Damage
#Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage" = 0.08
#Monstrosity's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range" = 18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking = true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking = false
#Endergolem's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range" = 6.0
#Golem's Health Multiplier
#Range: 0.0 ~ 1000000.0
GolemHealthMultiplier = 1.0
#Golem's Damage Multiplier
#Range: 0.0 ~ 1000000.0
GolemDamageMultiplier = 1.0
[Ignis]
#Ignis's Health Multiplier
#Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier = 1.0
#Ignis's Damage Multiplier
#Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier = 1.0
#Ignis's Healing with out target
#Range: 0.0 ~ 1000000.0
IgnisNatureHealing = 20.0
#Ignis's Healing Multiplier
#Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier = 1.0
#Ignis's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range" = 15.0
#Ignis's DamageCap
#Range: 0.0 ~ 1000000.0
IgnisDamageCap = 20.0
#Ignis's DamageTime
#Range: 0 ~ 100
IgnisDamageTime = 15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking = true
[revenant]
#Revenant's Health Multiplier
#Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier = 1.0
#Revenant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier = 1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range" = 16.0
#Prowler's Health Multiplier
#Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier = 1.0
#Prowler's Damage Multiplier
#Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier = 1.0
["The Harbinger"]
#Harbinger's Health Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier = 1.0
#Harbinger's Damage Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier = 1.0
#Harbinger's Healing Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier = 1.0
#Harbinger's Wither Missile's Damage
#Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage" = 8.0
#Harbinger's laser's Damage
#Range: 0.0 ~ 1000000.0
"Harbinger's laser damage" = 5.0
#Harbinger's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range" = 35.0
#Harbinger's DamageCap
#Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap" = 22.0
#Harbinger's DamageTime
#Range: 0 ~ 100
"The Harbinger DamageTime" = 12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire" = true
#The Harbinger's charge attack Hp Damage
#Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage" = 0.06
["The Leviathan"]
#Leviathan's Health Multiplier
#Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier = 1.0
#Leviathan's Damage Multiplier
#Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier = 1.0
#Leviathan's Healing with out target
#Range: 0.0 ~ 1000000.0
LeviathanNatureHealing = 20.0
#Leviathan's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range" = 38.0
#Leviathan's Bite Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage" = 0.1
#Leviathan's Rush Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage" = 0.05
#Leviathan's TailSwing Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage" = 0.08
#Leviathan's Tentacle Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage" = 0.03
#Leviathan's DamageCap
#Range: 0.0 ~ 1000000.0
LeviathanDamageCap = 20.0
#Leviathan's DamageTime
#Range: 0 ~ 100
"Leviathan DamageTime" = 15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking = true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater = true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
#Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier = 1.0
#BabyLeviathan's Damage Multiplier
#Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier = 1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
#Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier = 1.0
#Modern Remnant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier = 1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
#Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier = 1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
#Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier = 1.0
#Amethyst Crab's EarthQuake Damage
#Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage = 5.0
#Amethyst Crab's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier = 1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
#Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier = 1.0
#Ancient Remnant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier = 1.0
#AncientRemnant's Healing with out target
#Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing = 20.0
#Ancient Remnant's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range" = 14.0
#Ancient Remnant's DamageCap
#Range: 0.0 ~ 1000000.0
AncientRemnantCap = 21.0
#Ancient Remnant's DamageTime
#Range: 0 ~ 100
"Ancient Remnant DamageTime" = 12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking = true
#Remnant's Charge Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage" = 0.1
#Remnant's Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage" = 0.05
#Remnant's Stomp Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage" = 0.03
#Remnant's EarthQuake Damage
#Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage" = 11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
#Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent = 5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking = false
#Kobolediator's Health Multiplier
#Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier = 1.0
#Kobolediator's Damage Multiplier
#Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier = 1.0
[Wadjet]
#Wadjet's Health Multiplier
#Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier = 1.0
#Wadjet's Damage Multiplier
#Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier = 1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
#Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier = 1.0
#Aptrgangr's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier = 1.0
#Axe Blade's Damage
#Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage = 8.0
[Maledictus]
#Maledictus's Health Multiplier
#Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier = 1.0
#Maledictus's Damage Multiplier
#Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier = 1.0
#Maledictus's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range" = 12.0
#Maledictus's Healing with out target
#Range: 0.0 ~ 1000000.0
MaledictusNatureHealing = 20.0
#Maledictus's Phantom Halberd Damage
#Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'" = 13.0
#Maledictus's DamageCap
#Range: 0.0 ~ 1000000.0
MaledictusDamageCap = 20.0
#Maledictus's DamageTime
#Range: 0 ~ 100
"Maledictus DamageTime" = 30
#Maledictus's melee Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage" = 0.05
#Maledictus's Shock wave Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage" = 0.03
#Maledictus's AOE Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage" = 0.15
#Maledictus's flying Smash Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage" = 0.1
#Maledictus's Jump Smash Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage" = 0.08
#Maledictus's Phantom Arrow's Damage
#Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage" = 5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking = true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingBruteSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingBruteSpawnRolls = 50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingAnglerSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingAnglerSpawnRolls = 30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingPriestSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingPriestSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingWarlockSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingWarlockSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
CoralgolemSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
CoralgolemSpawnRolls = 70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
AmethystCrabSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
AmethystCrabSpawnRolls = 20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
KoboletonSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
KoboletonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
IgnitedBerserkerSpawnRolls = 2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
#Range: 0 ~ 5
cursedPyramidCheckRange = 2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)
#Range: 0 ~ 32
cursedPyramidHeightVariance = 2