just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
21 lines
659 B
TOML
21 lines
659 B
TOML
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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#Enable first-person player light source.
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self = true
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#Enable block entities light source.
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block_entities = true
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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#TNT lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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tnt = "SIMPLE"
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#Creeper lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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creeper = "OFF"
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