Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/man_config.toml
admin 95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00

48 lines
2.0 KiB
TOML

["Server and Client"]
#enable spawning of the man
enable_spawning = true
#minimum duration of spawning in ticks
min_spawn_rate = 5000.0
#maximum duration of spawning in ticks
max_spawn_rate = 20000.0
#if true, it shows a jumpscare image when killed
jumpscare = true
#minimum duration of getting chased in ticks
min_chase_duration = 400.0
#maximum duration of getting chased in ticks
max_chase_duration = 1000.0
#if true, it can climb vertical blocks
climbing = true
#minimum radius in blocks before it despawns
vanish_distance = 30.0
#if true, it can also spawn during the day
spawn_at_day = true
#if true, the player gets the darkness effect when starts getting chased
darkness_effect = true
#the duration in ticks of the darkness effect
darkness_effect_duration = 150.0
#if true, it can break doors and glass/glass panes while it chases the player
break_blocks = true
#if true, it will summon fake lightnings when despawning or spawning
lightnings = true
#if true, it will play one of five spawn sounds when spawning or getting closer
spawn_sounds = true
#the duration in ticks until it will get closer when not looked at
stage1_spawn_rate = 600.0
#the duration in ticks until it will start chasing the player when not looked at
stage2_spawn_rate = 900.0
#if true, the man will use the old chase mechanic
old_stalk_mechanic = false
#the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled
legacy_man = false
#the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player
search_mechanic = true
#The max hardness of a block which the man will be able to break, set to -1.0 to disable
block_hardness = 2.0
#The max hardness of a block which the man will be able to break when searching for the player
block_hardness_search = 5.0
#The time in ticks for how long the man needs to break a block (higher value = lower speed)
block_break_timer = 10.0