just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
31 lines
1.1 KiB
INI
31 lines
1.1 KiB
INI
[CFG=1.0.0]
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/* Visual tweaks of the mod */
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C "Client"={
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/*
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Hard max value for the energizera's bolt particle count.
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When this limit will be reached, no new bolts will be spawned.
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Setting to 0 will disable bolts completely. (Range: [0; 2147483647])
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*/
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I "Max Energizera Particle Hard"=100
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/*
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Soft max value for the energizera's bolt particle count.
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When this limit will be exceeded, bolts will be simplified into a straight line to save on performance.
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Setting to 0 will make all bolts simplified. (Range: [0; 2147483647])
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*/
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I "Max Energizera Particle Soft"=10
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}
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/* Tweaks to gameplay and balance */
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C "Gameplay"={
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/*
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How much FE (in mana equivalent) will be attempted to be extracted from nearby tiles?
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1 mana will mean 10 FE extracted (default configs) per operation.
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Bigger numbers make the flower pull more FE per operation and thus go on cooldown for longer, saving on server performance. (Range: [1; 1000])
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*/
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I "Energizera Max Mana Pull"=5
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/* How much FE will be converted into a single unit of mana? (Range: [1; 2147483647]) */
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I "Energizera Rate"=10
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} |