[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
17 lines
459 B
TOML
17 lines
459 B
TOML
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["Item count overlay"]
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#The maximum distance between you and the drops to display its count.
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#Default: 8
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#Range: 0 ~ 128
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minItemCountRenderDistance = 8
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#Default: 0.8
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#Range: 0.1 ~ 2.0
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overlaySizeMultiplier = 0.8
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#Show item count overlay even if the item count is lower than default maximum stack size.
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#Default: false
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alwaysShowItemCount = false
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#Default: STACK_COUNT
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#Allowed Values: ITEM_COUNT, STACK_COUNT
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overlayDisplayMode = "STACK_COUNT"
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