new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly. Removed cantbreathe for being loud af Mods from your pack: torchmaster, chat heads, mouse tweaks, etc. added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end. added rat dimension, removed minechosis for being bs
52 lines
2.0 KiB
TOML
52 lines
2.0 KiB
TOML
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[dimension]
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#The dimension in which players will respawn from the tent dimension as needed
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overworld = "minecraft:overworld"
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#The number of ticks before an entity can use a tent door again
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#Range: 1 ~ 300
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portal_cooldown = 60
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#When true, players can not teleport inside a tent
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restrict_teleport = true
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#When true, players in a tent can only sleep through the night if overworld players are sleeping too
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sleeping_strict = true
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#Dimensions in which tents cannot be used.
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#Accepts dimension id or mod id with wildcard.
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#Example: ["minecraft:the_nether", "rftoolsdim:*"]
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dimension_blacklist = []
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[permissions]
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#When true, only the player who placed the tent can enter it
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owner_only_enter = false
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#When true, only the player who placed the tent can remove it
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owner_only_pickup = false
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#When true, players can enter the tent by walking through the door
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players_enter_on_collide = true
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#When true, non-player entities can enter the tent by walking through the door
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nonplayers_enter_on_collide = true
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#When true, only Creative mode players can duplicate a tent item
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#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
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copy_creative_only = true
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#When true, players can only enter tents when there are no nearby monsters
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enter_when_safe = false
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#When true, players can only remove tents when there are no nearby monsters
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pickup_when_safe = false
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[other]
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#When true, tents have decorations when first built
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tent_decor_build = true
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#When true, tents have decorations when upgraded
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tent_decor_upgrade = false
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#When true, the tent item will not be destroyed if it is burned
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tent_fireproof = false
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#Percentage chance that a plain tepee block will randomly have a design
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#Range: 0 ~ 100
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tepee_design_chance = 35
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#Block used for harvestable layer of all tent floors
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tent_floor = "minecraft:dirt"
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#When true, tents will be the same size on the outside and inside
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use_actual_size = false
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#The number of progress stages added by one use of the tent mallet
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#Range: 1 ~ 7
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mallet_effectiveness = 2
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