new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly. Removed cantbreathe for being loud af Mods from your pack: torchmaster, chat heads, mouse tweaks, etc. added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end. added rat dimension, removed minechosis for being bs
45 lines
2.0 KiB
TOML
45 lines
2.0 KiB
TOML
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[general]
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#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
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#Range: 0 ~ 1000000
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max_map_count = 512
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#If enabled, you can increase the Empty Map count by inserting Paper
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accept_paper_for_empty_maps = false
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#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
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require_empty_maps_to_expand = true
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#Controls how many usable Maps are added when you add a single Map to the Atlas
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#Range: 0 ~ 64
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map_entry_value_multiplier = 1
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#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
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#Range: 0 ~ 64
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pity_activation_map_count = 9
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#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
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enable_empty_map_entry_and_fill = true
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#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
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#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
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activation_locations = "HOTBAR_AND_HANDS"
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#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
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creative_teleport = true
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#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
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pin_marked_id = "map_atlases:pin"
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#Shows light color on maps. Needs Moonlight lib
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light_map = false
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#Adds a shear button to the atlas screen which allows you to cut maps
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shear_button = true
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[update_logic]
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#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
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round_robin = false
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#Max of maps to update each tick. Increase to make maps update faster
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#Range: 0 ~ 9
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map_updates_per_tick = 1
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#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
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#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
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multithreaded_update = "SINGLE_PLAYER_ONLY"
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#Visually shows map updates
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debug_map_updates = false
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#Every how many ticks should markers be updated
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#Range: 1 ~ 200
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markers_update_period = 10
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