Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/cosmeticarmorreworked-client.toml
Logicka 68257256a9 Changing Shader yet again due to complaints, many adds, few removes
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such

removed some shitty mods for being shitty.
2025-05-16 13:20:27 -05:00

29 lines
1.2 KiB
TOML

#These settings only affects client
[Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
CosArmorCreativeGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of creative inventory gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Left = 95
#The vertical pixel distance from the origin point of creative inventoy gui
#Range: > -2147483648
CosArmorCreativeGuiButton_Top = 38