Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/map_atlases-client.toml
Logicka 39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00

122 lines
4.6 KiB
TOML

[minimap]
#Hide minimap when holding the atlas in hand
hide_when_in_hand = true
#Only display y coordinates if atlas holds some slice maps
only_show_y_when_has_slices = true
#Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency
#Range: 0.0 ~ 20.0
scale = 1.0
#If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active.
enabled = true
#How many maps to display in a single minimap. Essentially zoom. Can be a fraction
#Range: 0.001 ~ 100.0
zoom_multiplier = 1.0
#Controls anchor position of mini-map
#Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
anchoring = "UPPER_LEFT"
#An integer which will offset the mini-map horizontally
#Range: -4000 ~ 4000
horizontal_offset = 0
#An integer which will offset the mini-map vertically
#Range: -4000 ~ 4000
vertical_offset = 0
#The number of pixels to shift vertically when there's an active effect
#Range: -4000 ~ 4000
active_potion_effects_vertical_offset = 26
#When enabled, the player's current Coords will be displayed
coordinate_text = true
#Displays chunk coordinates
chunk_coordinate_text = false
#When enabled, the player's current Biome will be displayed
biome_text = true
#Sets the scale of the text rendered for Coords and Biome mini-map data
#Range: 0.0 ~ 10.0
coords_and_biome_scale = 1.0
#Sets the scale of the map icons rendered in the mini-map
#Range: 0.0 ~ 10.0
decoration_scale = 1.0
#Scale multiplier for Map Markers text on the mini-map
#Range: 0.0 ~ 10.0
map_markers_text_scale = 1.0
#Allows minimap to follow player movement instead of only displaying current map
follow_player = true
#When enabled the map will align itself with the player
rotate_with_player = true
#Draw cardinal directions on minimap
cardinal_directions = true
#Scale of cardinal directions on minimap
#Range: 0.0 ~ 2.0
cardinal_scale = 1.0
#Only shows north cardinal direction
only_show_north_cardinal = false
#Shows map separation borders
map_borders = true
#Use sky color for minimap
darken_at_night = false
#Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow
map_change_sound = false
#Automatically switches to the nearest slice when possible
automatic_slice_change = false
[world_map]
crossair = false
#Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show)
alternative_texture = false
#Pan smoothly. When off it will pan in map increments instead
smooth_panning = true
#Makes zooming work smoothly instead of in 2 maps increments
smooth_zooming = true
#Range: 0.0 ~ 10.0
zoom_scroll_speed = 1.0
#Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency
#Range: 0.0 ~ 20.0
scale = 1.25
#Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency
#Range: 0.0 ~ 20.0
lectern_scale = 1.0
#Shows map separation borders
map_borders = true
#When enabled, the Atlas world map coordinates will be displayed
draw_coordinates = true
#Sets the scale of the text rendered for Coords world-map data
#Range: 0.0 ~ 10.0
coordinates_scale = 1.0
#Sets the scale of the map icons rendered in the world-map
#Range: 0.0 ~ 10.0
decoration_scale = 1.0
#Scale multiplier for Map Markers text on the world-map
#Range: 0.0 ~ 10.0
map_markers_text_scale = 1.0
#Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this
compact_slices_indicator = false
#Allows minimap to follow player movement instead of only displaying current map
follow_player = true
[misc]
#Multiplier for all the Atlases sound float
#Range: 0.0 ~ 10.0
soundScalar = 1.0
#Render atlas like normal map when in hand
#Allowed Values: ON, NOT_LOCKED, OFF
in_hand_renderer = "NOT_LOCKED"
[moonlight_integration]
#Enables moonlight compat, which allows to place map markers on map via a special pin button
enabled = true
#Allows tracking pins by pressing control, making them follow you on minimap
pin_tracking = true
#Show nearby mobs on minimap
mob_radar = false
#Range: 0 ~ 256
radar_radius = 64
#Entities on radar will have their icon rotate
radar_pins_rotate = false
#Uses yellow markers for all mobs
radar_single_color = false
#Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs
night_lightmap = true
#Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off
convert_xaeros_waypoints = false