new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly. Removed cantbreathe for being loud af Mods from your pack: torchmaster, chat heads, mouse tweaks, etc. added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end. added rat dimension, removed minechosis for being bs
122 lines
4.6 KiB
TOML
122 lines
4.6 KiB
TOML
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[minimap]
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#Hide minimap when holding the atlas in hand
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hide_when_in_hand = true
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#Only display y coordinates if atlas holds some slice maps
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only_show_y_when_has_slices = true
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#Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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scale = 1.0
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#If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active.
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enabled = true
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#How many maps to display in a single minimap. Essentially zoom. Can be a fraction
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#Range: 0.001 ~ 100.0
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zoom_multiplier = 1.0
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#Controls anchor position of mini-map
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#Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
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anchoring = "UPPER_LEFT"
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#An integer which will offset the mini-map horizontally
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#Range: -4000 ~ 4000
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horizontal_offset = 0
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#An integer which will offset the mini-map vertically
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#Range: -4000 ~ 4000
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vertical_offset = 0
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#The number of pixels to shift vertically when there's an active effect
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#Range: -4000 ~ 4000
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active_potion_effects_vertical_offset = 26
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#When enabled, the player's current Coords will be displayed
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coordinate_text = true
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#Displays chunk coordinates
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chunk_coordinate_text = false
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#When enabled, the player's current Biome will be displayed
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biome_text = true
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#Sets the scale of the text rendered for Coords and Biome mini-map data
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#Range: 0.0 ~ 10.0
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coords_and_biome_scale = 1.0
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#Sets the scale of the map icons rendered in the mini-map
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#Range: 0.0 ~ 10.0
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decoration_scale = 1.0
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#Scale multiplier for Map Markers text on the mini-map
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#Range: 0.0 ~ 10.0
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map_markers_text_scale = 1.0
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#Allows minimap to follow player movement instead of only displaying current map
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follow_player = true
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#When enabled the map will align itself with the player
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rotate_with_player = true
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#Draw cardinal directions on minimap
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cardinal_directions = true
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#Scale of cardinal directions on minimap
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#Range: 0.0 ~ 2.0
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cardinal_scale = 1.0
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#Only shows north cardinal direction
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only_show_north_cardinal = false
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#Shows map separation borders
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map_borders = true
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#Use sky color for minimap
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darken_at_night = false
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#Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow
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map_change_sound = false
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#Automatically switches to the nearest slice when possible
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automatic_slice_change = false
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[world_map]
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crossair = false
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#Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show)
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alternative_texture = false
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#Pan smoothly. When off it will pan in map increments instead
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smooth_panning = true
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#Makes zooming work smoothly instead of in 2 maps increments
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smooth_zooming = true
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#Range: 0.0 ~ 10.0
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zoom_scroll_speed = 1.0
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#Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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scale = 1.25
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#Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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lectern_scale = 1.0
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#Shows map separation borders
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map_borders = true
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#When enabled, the Atlas world map coordinates will be displayed
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draw_coordinates = true
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#Sets the scale of the text rendered for Coords world-map data
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#Range: 0.0 ~ 10.0
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coordinates_scale = 1.0
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#Sets the scale of the map icons rendered in the world-map
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#Range: 0.0 ~ 10.0
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decoration_scale = 1.0
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#Scale multiplier for Map Markers text on the world-map
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#Range: 0.0 ~ 10.0
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map_markers_text_scale = 1.0
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#Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this
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compact_slices_indicator = false
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#Allows minimap to follow player movement instead of only displaying current map
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follow_player = true
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[misc]
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#Multiplier for all the Atlases sound float
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#Range: 0.0 ~ 10.0
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soundScalar = 1.0
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#Render atlas like normal map when in hand
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#Allowed Values: ON, NOT_LOCKED, OFF
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in_hand_renderer = "NOT_LOCKED"
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[moonlight_integration]
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#Enables moonlight compat, which allows to place map markers on map via a special pin button
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enabled = true
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#Allows tracking pins by pressing control, making them follow you on minimap
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pin_tracking = true
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#Show nearby mobs on minimap
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mob_radar = false
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#Range: 0 ~ 256
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radar_radius = 64
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#Entities on radar will have their icon rotate
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radar_pins_rotate = false
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#Uses yellow markers for all mobs
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radar_single_color = false
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#Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs
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night_lightmap = true
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#Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off
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convert_xaeros_waypoints = false
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