[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
19 lines
405 B
Plaintext
19 lines
405 B
Plaintext
#Sun May 11 22:05:48 CDT 2025
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shadowDistance=160.0
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COLORED_LIGHTS=true
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TAAU=true
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PIXELATED_SHADOWS=true
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TAAU_RENDER_SCALE=0.50
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ENTITY_SHADOWS=false
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INFO=0
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CAVE_LIGHTING_I=0.00
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CLOUDS_CUMULUS_PRIMARY_STEPS_H=10
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CLOUDS_CUMULUS_LIGHTING_STEPS=1
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shadowMapResolution=1024
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CLOUDS_CUMULUS_PRIMARY_STEPS_Z=5
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CLOUDS_CUMULUS_AMBIENT_STEPS=1
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SHADOW_PCF=false
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GRADE_SATURATION=0.90
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VL_QUALITY=1
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GRADE_BRIGHTNESS=0.99
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