Files
FearFactory/1.20.1-FearFactoryTest/minecraft/defaultconfigs/occultism-server.toml
admin 35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00

115 lines
5.5 KiB
TOML

#Storage Settings
[storage]
#The amount of slots the storage stabilizer tier 1 provides.
stabilizerTier1Slots = 256
#The amount of slots the storage stabilizer tier 2 provides.
stabilizerTier2Slots = 512
#The amount of slots the storage stabilizer tier 3 provides.
stabilizerTier3Slots = 1024
#The amount of slots the storage stabilizer tier 4 provides.
stabilizerTier4Slots = 2048
#The amount of slots the storage actuator provides.
controllerBaseSlots = 128
#The stack size the storage actuator uses.
controllerStackSize = 1024
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
overrideItemStackSizes = true
#True to use the configured controllerStackSize for all items, instead of the stack sizes provided by item type (such as 16 for ender pearls, 64 for iron ingot). WARNING: Setting this to false may have a negative impact on performance.
unlinkWormholeOnBreak = false
#Spirit Job Settings
[spirit_job]
#The duration for the slow falling effect applied by a drikwing.
drikwingFamiliarSlowFallingSeconds = 15
#The multiplier to each crushing recipe's crushing_time for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherTimeMultiplier = 2.0
#The multiplier to each crushing recipe's crushing_time for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherTimeMultiplier = 1.0
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherTimeMultiplier = 0.5
#Currently unused. The multiplier to each crushing recipe's crushing_time for Tier 4 (Marid) Crusher Spirits.
tier4CrusherTimeMultiplier = 0.2
#The multiplier to each crushing recipe's output count for Tier 1 (Foliot) Crusher Spirits.
tier1CrusherOutputMultiplier = 1.0
#The multiplier to each crushing recipe's output count for Tier 2 (Djinni) Crusher Spirits.
tier2CrusherOutputMultiplier = 1.5
#The multiplier to each crushing recipe's output count for Tier 3 (Afrit) Crusher Spirits.
tier3CrusherOutputMultiplier = 2.0
#The multiplier to each crushing recipe's output count for Tier 4 (Marid) Crusher Spirits.
tier4CrusherOutputMultiplier = 3.0
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
crusherResultPickupDelay = 60
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
blacksmithFamiliarRepairChance = 0.05
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCost = 18
#The cooldown for a blacksmith familiar to upgrade another familiar.
blacksmithFamiliarUpgradeCooldown = 400
#Ritual Settings
[rituals]
#Enables the ritual to clear rainy weather.
enableClearWeatherRitual = true
#Enables the ritual to start rainy weather.
enableRainWeatherRitual = true
#Enables the ritual to start a thunderstorm.
enableThunderWeatherRitual = true
#Enables the ritual to set time to day.
enableDayTimeRitual = true
#Enables the ritual to set time to night.
enableNightTimeRitual = true
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals.
#Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 1.0
#By default spirit names are generated randomly. This list can be used as an additional source of spirit names, or even a full replacement, depending on the configuration of "usePossibleSpiritNamesChance".
possibleSpiritNames = []
#0.0 (default) to only use random names.
#1.0 to only use the names in "possibleSpiritNames"
#0.1-0.9 to use a mix of both, the higher the value the higher the chance of using a name from this list instead of a random name.
#Will be ignored if "possibleSpiritNames" is empty.
#Range: 0.0 ~ 1.0
usePossibleSpiritNamesChance = 0.0
#Dimensional Mineshaft Settings
[dimensional_mineshaft]
#Miner Spirit Settings
[dimensional_mineshaft.miner_foliot_unspecialized]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 400
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1000
#Miner Spirit Settings
[dimensional_mineshaft.miner_djinni_ores]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 300
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 400
#Miner Spirit Settings
[dimensional_mineshaft.miner_afrit_deeps]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 200
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 800
#Miner Spirit Settings
[dimensional_mineshaft.miner_marid_master]
#The amount of time it takes the spirit to perform one mining operation.
maxMiningTime = 100
#The amount of blocks the spirit will obtain per mining operation
rollsPerOperation = 1
#The amount of mining operations the spirit can perform before breaking.
durability = 1600