just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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15 lines
1.2 KiB
Plaintext
Find out more info on the website: https://kubejs.com/
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Directory information:
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assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
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data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
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startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
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server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
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client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
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config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
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exported - Data dumps like texture atlases end up here
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You can find type-specific logs in logs/kubejs/ directory |