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admin 35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00

51 lines
1.6 KiB
TOML

#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 300
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]
#Base maximum number of blocks struck when targeting blocks
#Range: > 1
base_max_blocks = 16
#Bonus to maximum blocks per augment
#Range: > 1
bonus_blocks = 16
#Base search distance around each target block
#Range: 1.0 ~ 2.147483647E9
base_block_search_distance_euclidean = 1.75
#Bonus search distance around each target block per augment
#Range: 1.0 ~ 2.147483647E9
bonus_block_distance_euclidean = 1.0
#Base maximum number of entities struck when targeting entities
#Range: > 1
base_max_entities = 8
#Bonus to maximum entities per augment
#Range: > 1
bonus_entities = 16
#Base search distance around each target entity
#Range: 0.0 ~ 1.7976931348623157E308
base_entity_distance = 8.0
#Bonus search distance around each target entity per augment
#Range: 0.0 ~ 1.7976931348623157E308
bonus_entity_distance = 4.0