Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/simpleradio-server.toml
Logicka a4741227b9 Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
2025-05-27 09:09:23 -05:00

192 lines
10 KiB
TOML

#These are the configurations for the wires.
[wire]
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "MULTIPLICATIVE"
#This is how much transmission power diminishes per block. Defaults to 0.01.
transmissionDiminishment = 0.01
#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
transmissionTime = 4
#This is the amount of time (in ticks) between each header sent. Defaults to 5.
headerInterval = 5
#This is the range a wire can reach before breaking. Defaults to 12.
range = 12.0
#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
invalidDeathTime = 5
#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
effectInterval = 5
#These are the configurations for the transceiver item.
[transceiver]
#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
receptionPower = 200
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 10
#This is the transmission power for frequency modulation. Defaults to 1000.
transmissionPowerFM = 1000
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdFM = 200
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
transmissionPowerAM = 1800
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdAM = 300
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the transceiver that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When false, removes the transceiver recipe. Defaults to true.
enabled = true
#These are the configurations for the walkie talkie item.
[walkie_talkie]
#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#This is the transmission power for frequency modulation. Defaults to 500.
transmissionPowerFM = 500
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
diminishThresholdFM = 100
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
transmissionPowerAM = 900
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
diminishThresholdAM = 200
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#This is the range for the walkie that it can hear from. Defaults to 4.
listeningRange = 4
#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
speakingRange = 4
#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
spuddieTalkie = true
#When false, removes both the spuddie and walkie recipe. Defaults to true.
enabled = true
#These are the configurations for the receiver block.
[receiver]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
receptionPower = 300
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
receptionFloor = 20
#When false, removes the receiver recipe. Defaults to true.
enabled = true
#These are the configurations for the transmitter block.
[transmitter]
#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
antennaAptitude = 10
#This is the transmission power for frequency modulation. Defaults to 3000.
transmissionPowerFM = 3300
#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
diminishThresholdFM = 300
#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
transmissionPowerAM = 4400
#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
diminishThresholdAM = 500
#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
diminishmentMethod = "ADDITIVE"
#This is how much transmission power diminishes per block. Defaults to 1.
transmissionDiminishment = 1.0
#When false, removes the transmitter recipe. Defaults to true.
enabled = true
#These are the configurations for the radio block.
[radio]
#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
receptionPower = 100
#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
receptionFloor = 50
#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
speakingRange = 24
#When false, removes the radio recipe. Defaults to true.
enabled = true
#These are the configurations for the microphone block.
[microphone]
#This is the range for the microphone that it can hear from. Defaults to 8.
listeningRange = 8
#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the microphone recipe. Defaults to true.
enabled = true
#These are the configurations for the speaker block.
[speaker]
#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
speakingRange = 32
#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
redstonePolling = 5
#When false, removes the speaker recipe. Defaults to true.
enabled = true
#These are the configurations for the antenna block.
[antenna]
#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
maxDistance = 8
#When false, removes the antenna recipe. Defaults to true.
enabled = true
#These are the general configurations for frequencies.
[frequency]
#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
wholePlaces = 3
#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
decimalPlaces = 2
#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
defaultFrequency = "auto-generate"
#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
baseAMInterference = 15.0
#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
baseFMInterference = 2.0
#Whether or not the radios work across dimensions. Defaults to false.
crossDimensional = false
#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
dimensionalInterference = 4.0
#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
packetBuffer = 2
#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
[router]
#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
compileAmount = 10
#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
activityRedstoneFactor = 1500.0
#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
activityForgiveness = 2
#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
activityTime = 20
#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
soundListening = false
#These are the general configurations for compatibilities.
[compatibilities]
#These are the configurations for the optional dependency Voice Chat Interaction.
[compatibilities.voice_chat_interaction]
#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
enabled = false
#These are the configurations for the optional dependency Vibrative Voice.
[compatibilities.vibrative_voice]
#When false, removes compatibility for Vibrative Voice. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Valkyrien Skies.
[compatibilities.valkyrien_skies]
#When false, removes compatibility for Valkyrien Skies. Defaults to true.
enabled = true
#These are the configurations for the optional dependency Create.
[compatibilities.create]
#When false, removes compatibility for Create. Defaults to true.
enabled = true