Files
admin 35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00
..

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#             ores.json              #
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  This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
These probabilities are used in treasure rooms in the stronghold, in which
piles of ore have a chance of spawning.
For information on BlockSetSelectors, see the bottom of this README.

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#          rareblocks.json           #
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  This file contains a BlockSetSelector describing the probability of a given block being chosen.
These probabilities are used in grand libraries, in which
two rare blocks will spawn.
For information on BlockSetSelectors, see the bottom of this README.

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#          armorstands.json          #
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  This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
For information on ItemSetSelectors, see the bottom of this README.

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#          itemframes.json          #
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  This file contains ItemSetSelectors describing the probability distribution of items in item frames.
Item frames only spawn in storage rooms and armoury rooms.
For information on ItemSetSelectors, see the bottom of this README.

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#         BlockSetSelectors          #
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Describes a set of blockstates and the probability of each blockstate being chosen.
 - entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
      The total sum of all probabilities SHOULD NOT exceed 1.0!
 - defaultBlock: The blockstate used for any leftover probability ranges.
      For example, if the total sum of all the probabilities of the entries is 0.6, then
      there is a 0.4 chance of the defaultBlock being selected.

Here's an example block selector:
"entries": {
  "minecraft:cobblestone": 0.25,
  "minecraft:air": 0.2,
  "minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"

For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).

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#         ItemSetSelectors           #
######################################

Describes a set of items and the probability of each item being chosen.
Works the same as BlockSetSelectors, but with items instead of blockstates.