Files
2025-05-11 16:11:23 -05:00

65 lines
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TOML

["Generation&World"]
#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple = true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid = true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd = true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight = -70.0
#If the Deep Void should have fog or not
DeepVoidFog = true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors = true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse = true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact = true
#If the Stalker should spawn or not
StalkerSpawns = true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns = true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer = 1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning = true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources = true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer = 600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp = false
#Should Soul light sources not get destroyed
AllowSoulLight = false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem = false
#If players should hallucinate below y=1 or not
PlayerHallucinates = true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks = true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness = true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell = false
#The Stalker can spawn in the overworld
Stalked = false
#Corpses fall from the sky in the overworld
CorpseRain = false
#Darkness engulfs everything
CreepingDarkness = false
#The player spawns in the Deep Void
EndlessAbyss = false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
OverwriteWithSepulcher = false
OverwriteWithTemple = false