["Generation&World"]
	#Whether the Cult Temple will be place at 0,0 or not
	PlaceCultTemple = true
	#Whether Players will teleport to the Deep Void when jumping in the Void or not
	PlayersTeleportInVoid = true
	#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
	PlayersTeleportInEnd = true
	#At which depth does the Player teleport to the dimension (Default -70)
	TeleportHeight = -70.0
	#If the Deep Void should have fog or not
	DeepVoidFog = true

[Spawns]
	#Whether Abductors will spawn in the Overworld or not
	SpawnAbductors = true
	#If corpses should fall from the sky in the Deep Void
	SpawnFallingCorpse = true
	#If falling corpses should place a corpse on impact
	PlaceCorpseOnImpact = true
	#If the Stalker should spawn or not
	StalkerSpawns = true
	#If Stalking Stalkers should spawn or not
	StalkingStalkerSpawns = true
	#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
	StalkerSpawnTimer = 1200.0

[Misc]
	#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
	SeekLightWarning = true
	#Whether light sources should be destroyed in the Deep Void or not
	DestroyLightSources = true
	#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
	VoidBlessingTimer = 600.0
	#Should players teleport to the Deep Void when falling in the void in any dimension
	AllowOtherWorldTp = false
	#Should Soul light sources not get destroyed
	AllowSoulLight = false
	#If the old light breaking mechanic should be used instead of the new one
	OldLightSystem = false
	#If players should hallucinate below y=1 or not
	PlayerHallucinates = true
	#Should the Stalker be able to break certain blocks
	StalkerBreaksBlocks = true
	#If Darkness should attack the Player below y=0 while still keeping Hallucinate
	Darkness = true

["Gameplay Changes"]
	#When a player dies, they get sent to the Deep Void
	Hell = false
	#The Stalker can spawn in the overworld
	Stalked = false
	#Corpses fall from the sky in the overworld
	CorpseRain = false
	#Darkness engulfs everything
	CreepingDarkness = false
	#The player spawns in the Deep Void
	EndlessAbyss = false

["Critical Changes"]
	#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
	OverwriteWithSepulcher = false
	OverwriteWithTemple = false