// priority: 0 /* // Visit the wiki for more info - https://kubejs.com/ EntityEvents.entityCheckSpawn(event => { const { entity, level, pos, spawnReason } = event; // Only apply restrictions to natural spawns if (spawnReason !== 'natural') return; const spawnRules = { 'minecraft:creeper': { dimensions: ['minecraft:the_nether'], blockWhitelist: ['minecraft:netherrack'], minLight: 0, maxLight: 14, timeRange: [0, 24000] // Night }, 'minecraft:enderman': { dimensions: ['minecraft:overworld'], blockWhitelist: ['minecraft:grass_block'], minLight: 0, maxLight: 7, timeRange: [12000, 24000] // Late dusk/night } }; const rule = spawnRules[entity.type]; if (!rule) return; // No restrictions const dimMatch = rule.dimensions.includes(level.dimension); const blockBelow = level.getBlock(pos.down()).id; const blockMatch = rule.blockWhitelist.includes(blockBelow); const light = level.getRawBrightness(pos); const lightMatch = light >= rule.minLight && light <= rule.maxLight; const timeOfDay = level.dayTime % 24000; const timeMatch = timeOfDay >= rule.timeRange[0] && timeOfDay <= rule.timeRange[1]; if (!(dimMatch && blockMatch && lightMatch && timeMatch)) { event.cancel(); } }); EntityEvents.removeSpawn(event => { event.remove('minecraft:overworld', 'minecraft:creeper'); event.remove('minecraft:the_end', 'minecraft:enderman'); }); GPT GARBAGE */ /* @silytonta Is there a way for me to make mobs spawn in a dimension/biome that they usually dont? @dob3a yea, u can use "entity.block.biomeId" to get their current biome, and u can use "entity.level.name" to get their current dimension. sry for late reply i didnt see the notify*/