["Desert Behemoths: Sandworms! Config"] #Value at which sandworm will spawn. Higher values mean the worm will take longer to spawn. Default 4000. #Range: 1000 ~ 100000 "Max Wormsign" = 4000 #Seconds after leaving a worm's range until another one can spawn. Default 120. #Range: 10 ~ 216000 "Respawn Duration" = 120 #Time til despawn in seconds when not targeting a survival player. Default 3 minutes. #Range: 30 ~ 216000 "Despawn Duration" = 180 #Number of explosions the worm's head can handle before dropping a tooth and running away. Default 3 #Range: 1 ~ 100 Health = 3 #Value the damage dealt by the worm is scaled by. Default 1.0. #Range: 0.01 ~ 100.0 "Damage Multiplier" = 1.0 #Multiplier for damage dealt by the head of the worm compared to a body segment. Default 2.0 (head deals double damage). #Range: 0.01 ~ 100.0 "Head Multiplier" = 2.0 #By default, the sandworm can spawn in any biome golden rabbits spawn in. This option enables or disables that. #To add additional biomes the sandworm can spawn in, create a datapack that edits the sandworm_mod:can_spawn_sandworms biome tag. #Specifically, create can_spawn_sandworms.json in data->sandworm_mod->tags->worldgen->biome. #Bellow is an example json file that allows sandworms to spawn in jungles: #{ # "values": [ # "minecraft:jungle" # ] #} "Default Spawning" = true