[dimension] #The dimension in which players will respawn from the tent dimension as needed overworld = "minecraft:overworld" #The number of ticks before an entity can use a tent door again #Range: 1 ~ 300 portal_cooldown = 60 #When true, players can not teleport inside a tent restrict_teleport = true #When true, players in a tent can only sleep through the night if overworld players are sleeping too sleeping_strict = true #Dimensions in which tents cannot be used. #Accepts dimension id or mod id with wildcard. #Example: ["minecraft:the_nether", "rftoolsdim:*"] dimension_blacklist = [] [permissions] #When true, only the player who placed the tent can enter it owner_only_enter = false #When true, only the player who placed the tent can remove it owner_only_pickup = false #When true, players can enter the tent by walking through the door players_enter_on_collide = true #When true, non-player entities can enter the tent by walking through the door nonplayers_enter_on_collide = true #When true, only Creative mode players can duplicate a tent item #(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true) copy_creative_only = true #When true, players can only enter tents when there are no nearby monsters enter_when_safe = false #When true, players can only remove tents when there are no nearby monsters pickup_when_safe = false [other] #When true, tents have decorations when first built tent_decor_build = true #When true, tents have decorations when upgraded tent_decor_upgrade = false #When true, the tent item will not be destroyed if it is burned tent_fireproof = false #Percentage chance that a plain tepee block will randomly have a design #Range: 0 ~ 100 tepee_design_chance = 35 #Block used for harvestable layer of all tent floors tent_floor = "minecraft:dirt" #When true, tents will be the same size on the outside and inside use_actual_size = false #The number of progress stages added by one use of the tent mallet #Range: 1 ~ 7 mallet_effectiveness = 2