#Lighting
[lights]
	#Show the supporter message. This is set to false after the first time.
	showSupporterMessage = true
	#If dynamic lights are enabled
	lightsEnabled = false
	#How bright the touch light is
	#Range: 0 ~ 15
	touchLightLuminance = 8
	#How long the touch light lasts in ticks
	#Range: 0 ~ 40
	touchLightDuration = 8
	#Light level an entity should emit when dynamic lights are on
	#Example entry: minecraft:blaze=15
	entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
	#Light level an item should emit when held when dynamic lights are on
	#Example entry: minecraft:stick=15
	item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]

#Overlay
[overlays]
	#X offset for the tooltip
	#Range: > -2147483648
	xTooltip = 20
	#Y offset for the tooltip
	#Range: > -2147483648
	yTooltip = 0
	#X offset for the Mana Bar
	#Range: > -2147483648
	xManaBar = 0
	#Y offset for the Mana Bar
	#Range: > -2147483648
	yManaBar = 0
	#If the Storage Lectern should show the recipe book icon
	showRecipeBook = true
	#Inform the player of Dynamic lights once.
	informLights = false
	#Whether the Selection HUD is toggled or held
	toggleSelectionHUD = true

#Misc
[misc]
	#Use simplified renderer for Warp Portals
	no_end_portal_render = false
	#Disables the skyweave renderer. Disable if your sky is broken with shaders.
	disable_skyweave = false
	#Show spell tooltips with glyphs instead of plain text
	glyphTooltips = true
	#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
	gui_transparency = true
	#Disables translucent particles. Disable if your particles are invisible with shaders.
	opaque_particles = false