#Allows L2DamageTracker to detect and prevent cyclic damage events enableCyclicDamageEventInterrupt = false #Cyclic Damage Interruption threshold #Range: 1 ~ 1000 cyclicDamageThreshold = 1 #Mute error log lines for cyclic damage muteCyclicDamageInterrupt = false #Print damage trace tracked by damage tracker printDamageTrace = false #Save player attack damage trace savePlayerAttack = false #Save player hurt damage trace savePlayerDamaged = false