[General]
	#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
	#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
	#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
	#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
	playstyle_mode = "MODERN"
	#You can change the rate of paper consumption in the Skills Record.
	#Range: 0.0 ~ 1.0
	paper_consummation_rate = 0.35
	#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
	is_placed_by_entity_condition = true
	#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
	#It's formatted in seconds.
	#Range: 1 ~ 600
	challenge_validator = 2

[Trades]
	#Here, you can change which level the Mining Skill Card appears in villager trades.
	#Range: 1 ~ 5
	villager_card_trade_level = 2
	#It will change the Mining Skill Card cost in villager trades.
	#Range: 1 ~ 64
	trade_low_price = 8
	#Range: 1 ~ 64
	trade_high_price = 24

[Challenges]
	#Here, you can change the value for the required amount of ores.
	#NOTE: This values only matters if the playstyle is set on Legacy.
	#Range: 1 ~ 999999
	legacy_required_amount_min = 400
	#Range: 1 ~ 999999
	legacy_required_amount_max = 400
	#You can change the values on how many challenges should be given in each tier.
	#But remember that you must have the exact number of challenges available in the Datapack.
	#Otherwise, it will make the game crash!
	#Range: 1 ~ 20
	tier_0_challenges_amount = 1
	#Range: 1 ~ 20
	tier_1_challenges_amount = 2
	#Range: 1 ~ 20
	tier_2_challenges_amount = 4
	#Range: 1 ~ 20
	tier_3_challenges_amount = 5

[Potions]
	#You can change the values on how many potion points should be given in each tier.
	#Range: 0 ~ 20
	tier_1_potion_points = 3
	#Range: 0 ~ 20
	tier_2_potion_points = 2
	#Range: 0 ~ 20
	tier_3_potion_points = 1

[Ability]
	#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
	mastered_card_effect = true
	#This makes the ultimine max blocks value different for every tier.
	tier_based_max_blocks = true
	#You can change the ultimine max blocks value for each tier.
	#Range: 1 ~ 64
	tier_1_max_blocks = 8
	#Range: 1 ~ 64
	tier_2_max_blocks = 16
	#Range: 1 ~ 64
	tier_3_max_blocks = 32
	#You can change the ultimine ability time per tier.
	#It's formatted in seconds.
	#Range: 60 ~ 3600
	tier_1_time = 300
	#Range: 60 ~ 3600
	tier_2_time = 600
	#Range: 60 ~ 3600
	tier_3_time = 1200

[Debug]
	#Enable or disable the IneligibleBlocks logger.
	ineligible_blocks_logger = false
	#Enable or disable the ChallengeManager logger.
	challenge_manager_logger = false
	challenge_actions_logger = false