[Loot] #Scale up/down luck in calculation of chance to find a pandora charm in chest #Range: 0.0 ~ 10.0 lootLuckFactor = 1.0 #Maximum number of pandora charms generated in loot chest #Range: 0 ~ 10 maxItemGenerated = 2 [AttributeCharms] #Range: 0.0 ~ 100.0 charmOfHealth = 2.0 #Range: 0.0 ~ 100.0 charmOfArmor = 2.0 #Range: 0.0 ~ 100.0 charmOfArmorToughness = 1.0 #Range: 0.0 ~ 10.0 charmOfSpeed = 0.05 #Range: 0.0 ~ 10.0 charmOfDamage = 0.05 #Range: 0.0 ~ 10.0 charmOfCritical = 0.05 #Range: 0.0 ~ 10.0 charmOfArchery = 0.05 #Range: 0.0 ~ 100.0 charmOfHeavyWeapon = 1.0 #Range: 0.0 ~ 10.0 charmOfHeavyWeaponSlow = 2.0 #Range: 0.0 ~ 10.0 charmOfAccuracy = 0.2 #Range: 0.0 ~ 10.0 charmOfAccuracySlow = 0.5 #Range: 0.0 ~ 1.0 charmOfProtection = 0.04 #Range: 0.0 ~ 10.0 charmOfMagic = 0.1 #Range: 0.0 ~ 10.0 charmOfExplosion = 0.1 #Range: 0.0 ~ 10.0 charmOfLuck = 1.0 #Range: 0.0 ~ 10.0 orbOfExecutorAttack = 0.5 #Range: 0.0 ~ 10.0 orbOfExecutorHealth = 0.5 #Range: 0.0 ~ 1.0 orbOfSoulGuardSpeed = 0.2 #Range: 0.0 ~ 1.0 orbOfSoulGuardReduction = 0.1 #Range: 0.0 ~ 1.0 orbOfProsecutorCritRate = 0.1 #Range: 0.0 ~ 1.0 orbOfProsecutorCritDmg = 0.2 [Reality] #Curse of Inertia max attack speed for weapon allowed #Range: 0.0 ~ 20.0 curseOfInertiaCap = 3.0 #Curse of Inertia attack speed threshold for bonus #Range: 0.0 ~ 20.0 curseOfInertiaBase = 0.5 #Curse of Inertia attack speed bonus #Range: 0.0 ~ 20.0 curseOfInertiaBonus = 0.8 #Curse of Proximity max attack range for weapon allowed #Range: 0.0 ~ 20.0 curseOfProximityCap = 6.0 #Curse of Proximity attack range threshold for bonus #Range: 0.0 ~ 20.0 curseOfProximityBase = 2.0 #Curse of Proximity attack range bonus #Range: 0.0 ~ 20.0 curseOfProximityBonus = 0.5 #Curse of Flesh food bar threshold #Range: 0 ~ 20 curseOfFleshThreshold = 14 #Curse of Flesh required duration in minutes for food bar to be above threshold #Range: 0 ~ 20 curseOfFleshDuration = 2 #Curse of Flesh max health bonus #Range: 0.0 ~ 100.0 curseOfFleshBonus = 1.0 #Curse of Metabolism food bar threshold #Range: 0 ~ 20 curseOfMetabolismThreshold = 16 #Curse of Metabolism buff / debuff per food bar #Range: 0.0 ~ 1.0 curseOfMetabolismFactor = 0.05 #Curse of Metabolism max food bonus #Range: 0.0 ~ 10.0 curseOfMetabolismBonus = 0.2 #Curse of Metabolism reality index requirement for bonus #Range: 0 ~ 7 curseOfMetabolismIndexReq = 5 #Curse of Tension penalty duration in ticks when hit by target #Range: 0 ~ 2000 curseOfTensionPenaltyDuration = 60 #Curse of Tension penalty threshold as percentage of max health #Range: 0.0 ~ 1.0 curseOfTensionPenaltyThreshold = 0.1 #Curse of Tension time for token to take effect #Range: 0 ~ 2000 curseOfTensionTokenMatureTime = 200 #Curse of Tension time for token to be effective #Range: 0 ~ 2000 curseOfTensionTokenEffectiveTime = 200 #Curse of Tension damage bonus per token #Range: 0.0 ~ 100.0 curseOfTensionDamageBonus = 0.2 #Curse of Tension max token level #Range: 1 ~ 100 curseOfTensionMaxLevel = 5 #Curse of Prudence max token level #Range: 1 ~ 100 curseOfPrudenceMaxLevel = 20 #Curse of Prudence damage factor per token, 0.9 means -10% damage per token #Range: 0.0 ~ 1.0 curseOfPrudenceDamageFactor = 0.5 #Curse of Prudence token duration in ticks #Range: 1 ~ 200 curseOfPrudenceDuration = 40 #Curse of Prudence max damage as percentage of target max health #Range: 0.0 ~ 1.0 curseOfPrudenceMaxDamage = 0.2 #Curse of Spell: factor for spell load calculation. #Lower number means enchantment puts less load on items and player #Range: 0.0 ~ 100.0 curseOfSpellLoadFactor = 1.0 #Curse of Spell: player will take more damage when having spell overload #Higher number means player takes more damage #Range: 0.0 ~ 100.0 curseOfSpellDamageFactor = 1.0 #Curse of Spell: player will deal less damage when having spell overload #Higher number means mob takes less damage #Range: 0.0 ~ 100.0 curseOfSpellWeakenFactor = 1.0 #Curse of Inertia: bonus slot curseOfInertiaSlot = "necklace#1" #Curse of Proximity: bonus slot curseOfProximitySlot = "bracelet#1" #Curse of Flesh: bonus slot curseOfFleshSlot = "curio#1" #Curse of Tension: bonus slot curseOfTensionSlot = "hands#1" #Curse of Prudence: bonus slot curseOfPrudenceSlot = "charm#3" #Curse of Spell: bonus slot curseOfSpellSlot = "hands#1" [Angelic] #Reality Index requirement for Angelic Wing #Range: 0 ~ 7 angelicWingRealityIndex = 3 #Angelic Wing speed boost in block per tick #Range: 0.0 ~ 0.1 angelicWingBoost = 0.03 #Angelic Wing max speed in block per tick #Range: 0.0 ~ 50.0 angelicWingMaxSpeed = 5.0 #Reality Index requirement for Angelic Bless #Range: 0 ~ 7 angelicBlessRealityIndex = 4 #Angelic Bless total damage reduction #Range: 0.0 ~ 1.0 angelicBlessDamageReduction = 0.25 #Angelic Bless damage absorption #Range: 0.0 ~ 100.0 angelicBlessAbsorption = 1.0 #Reality Index requirement for Angelic Descent #Range: 0 ~ 7 angelicDescentRealityIndex = 5 #Angelic Descent melee damage bonus #Range: 0.0 ~ 10.0 angelicDescentMeleeBonus = 0.5 #Angelic Descent damage bonus against undead #Range: 0.0 ~ 10.0 angelicDescentUndeadBonus = 0.5 #Requirement of Reality Index of Angelic Protection #Range: 0 ~ 7 angelicProtectionRealityIndex = 6 #Angelic Protection cool down in ticks #Range: 0 ~ 1000000 angelicProtectionCoolDown = 600 #Requirement of Reality Index of Angelic Punishment #Range: 0 ~ 7 angelicPunishmentRealityIndex = 7 #Angelic Punishment cool down in ticks #Range: 0 ~ 6000 angelicPunishmentCoolDown = 20 #Angelic Punishment minimum damage in percentage of target current health #Range: 0.0 ~ 1.0 angelicPunishmentDamageBase = 0.05 [Hell] #Reality Index requirement for Hellfire Skull #Range: 0 ~ 7 hellfireSkullRealityIndex = 3 #Minimum soul flame effect duration in ticks for Hellfire Skull to work #Range: 1 ~ 200000 hellfireSkullMinimumDuration = 200 #Reality Index requirement for Hellfire Reformation #Range: 0 ~ 7 hellfireReformationRealityIndex = 4 #Reality Index requirement for Eye of Cursed Souls #Range: 0 ~ 7 eyeOfCursedSoulRealityIndex = 5 #Eye of Cursed Souls damage radius #Range: 0.0 ~ 64.0 eyeOfCursedSoulRange = 8.0 #Effect trigger cool down in ticks for Eye of Cursed Souls #Range: 0 ~ 1000000 eyeOfCursedSoulCoolDown = 200 #Reality Index requirement for Cursed Soul Crystal #Range: 0 ~ 7 cursedSoulCrystalRealityIndex = 6 #Effect trigger cool down in ticks for Cursed Soul Crystal #Range: 0 ~ 1000000 cursedSoulCrystalTriggerCoolDown = 200 #Max range to search undead mobs for Cursed Soul Crystal #Range: 0.0 ~ 64.0 cursedSoulCrystalRange = 8.0 #Reality Index requirement for Crown of Demon #Range: 0 ~ 7 crownOfDemonRealityIndex = 7 #Crown of Demon can command undead mobs with base health lower than: #Range: 1 ~ 1000000 crownOfDemonBaseHealthThreshold = 50 #Crown of Demon range of detection #Range: 0 ~ 128 crownOfDemonRange = 24 [Shadow] #Reality Index requirement for Shadow Core #Range: 0 ~ 7 shadowCoreRealityIndex = 3 #Shadow effect duration per reality index #Range: 0 ~ 60000 shadowCoreDurationPerIndex = 100 #Damage reduction for shadow effect #Range: 0.0 ~ 1.0 damageReduction = 0.2 #Reality Index requirement for Shadow Convergence #Range: 0 ~ 7 shadowConvergenceRealityIndex = 4 #Shadow Convergence healing factor #Range: 0.0 ~ 100.0 shadowConvergenceHealFactor = 0.5 #Reality Index requirement for Shadow Consolidation #Range: 0 ~ 7 shadowConsolidationRealityIndex = 5 #Shadow Consolidation scatter range #Range: 0.0 ~ 64.0 shadowConsolidationRange = 8.0 #Shadow Consolidation damage factor #Range: 0.0 ~ 100.0 shadowConsolidationFactor = 1.0 #Shadow Consolidation damage delay #Range: 0 ~ 100 shadowConsolidationDelay = 20 #Shadow Consolidation trigger cool down #Range: 0 ~ 10000 shadowConsolidationCoolDown = 60 #Reality Index requirement for Shadow Reformation #Range: 0 ~ 7 shadowReformationRealityIndex = 6 #Shadow Reformation magic damage bonus #Range: 0.0 ~ 100.0 shadowReformationBonus = 0.5 #Shadow Reformation damage reduction #Range: 0.0 ~ 1.0 shadowReformationReduction = 0.5 #Reality Index requirement for Void Reformation #Range: 0 ~ 7 voidOverflowRealityIndex = 7 [Elemental] #Reality Index requirement for Wind Thrust #Range: 0 ~ 7 windThrustRealityIndex = 4 #Speed bonus for Wind Thrust #Range: 0.0 ~ 10.0 windThrustSpeed = 0.5 #Melee damage bonus for Wind Thrust #Range: 0.0 ~ 10.0 windThrustDamage = 1.0 #Reality Index requirement for Earth Crush #Range: 0 ~ 7 earthCrushRealityIndex = 4 #Attack speed threshold for Earth Crush #Range: 0.0 ~ 4.0 earthCrushThreshold = 1.0 #Explosion damage bonus for Earth Crush #Range: 0.0 ~ 100.0 earthCrushBonus = 1.0 #Reality Index requirement for Flaming Explosion #Range: 0 ~ 7 flamingExplosionRealityIndex = 4 #Explosion damage bonus for Flaming Explosion #Range: 0.0 ~ 100.0 flamingExplosionBonus = 1.0 #Reality Index requirement for Waving Spell #Range: 0 ~ 7 wavingSpellRealityIndex = 4 #Magic damage bonus for Waving Spell #Range: 0.0 ~ 100.0 wavingSpellBonus = 1.0 #Reality Index requirement for Curse Redirection #Range: 0 ~ 7 curseRedirectionRealityIndex = 4 #Magic damage bonus per curse enchantment for Curse Redirection #Range: 0.0 ~ 10.0 curseRedirectionBonus = 0.5 [Abyssal] #Depth requirement for Abyssal charms #Range: 0 ~ 64 abyssalDepthStep = 12 #Depth requirement for Abyssal charms with Abyssal Will #Range: 0 ~ 64 abyssalWillDepthStep = 8 #Reality Index requirement for Abyssal Treasure #Range: 0 ~ 7 abyssalTreasureRealityIndex = 3 #Reality Index requirement for Abyssal Watcher #Range: 0 ~ 7 abyssalWatcherRealityIndex = 4 #Reality Index requirement for Abyssal Shell #Range: 0 ~ 7 abyssalShellRealityIndex = 5 #Reality Index requirement for Abyssal Crown #Range: 0 ~ 7 abyssalCrownRealityIndex = 6 #Reality Index requirement for Abyssal Will #Range: 0 ~ 7 abyssalWillRealityIndex = 7 #Abyssal Watcher regen per depth step #Range: 0.0 ~ 1.0 abyssalWatcherRegen = 0.01 #Abyssal Shell armor and toughness bonus per depth step #Range: 0.0 ~ 1.0 abyssalShellBonus = 0.2 #Abyssal Crown magic bypassing chance per depth step #Range: 0.0 ~ 1.0 abyssalCrownChance = 0.05 #Abyssal Will totem effect cool down in ticks #Range: 1 ~ 100000 abyssalWillCoolDown = 600 #Abyssal Will protection effect duration in ticks #Range: 1 ~ 100000 abyssalWillDuration = 200 [Barbaric] #Magic damage reduction in percentage for all barbaric set #Range: 0.0 ~ 100.0 magicDamageDebuff = 1.0 #Reality Index requirement for Barbaric Instinct #Range: 0 ~ 7 barbaricInstinctRealityIndex = 3 #Barbaric Instinct healing percentage #Range: 0.0 ~ 1.0 barbaricInstinctHeal = 0.1 #Barbaric Instinct healing cool down #Range: 0 ~ 1000 barbaricInstinctCoolDown = 40 #Reality Index requirement for Barbaric Wrath #Range: 0 ~ 7 barbaricWrathRealityIndex = 4 #Barbaric Wrath crit damage bonus #Range: 0.0 ~ 10.0 barbaricWrathCritBonus = 0.5 #Barbaric Wrath armor toughness bonus #Range: 0.0 ~ 1000.0 barbaricWrathToughBonus = 10.0 #Reality Index requirement for Barbaric Scare #Range: 0 ~ 7 barbaricScareRealityIndex = 5 #Barbaric Roar attack damage bonus #Range: 0.0 ~ 10.0 barbaricRoarAttack = 0.25 #Barbaric Roar damage reduction #Range: 0.0 ~ 1.0 barbaricRoarReduction = 0.25 #Reality Index requirement for Barbaric Blade #Range: 0 ~ 7 barbaricBladeRealityIndex = 6 #Barbaric Blade attack damage bonus #Range: 0.0 ~ 10.0 barbaricBladeAttack = 0.5 #Barbaric Blade projectile damage bonus #Range: 0.0 ~ 10.0 barbaricBladeProjectile = 0.5 #Reality Index requirement for Primal Force #Range: 0 ~ 7 primalForceRealityIndex = 7 #Primal Force armor bonus for player as percentage of max health #Range: 0.0 ~ 100.0 primalForceSelfArmor = 1.0 #Primal Force armor bonus for attacker as percentage of max health #Range: 0.0 ~ 100.0 primalForceTargetArmor = 1.0 [Mutation] #Reality Index requirement for Infective Mutation #Range: 0 ~ 7 infectiveMutationRealityIndex = 3 #Reality Index requirement for Parasitic Mutation #Range: 0 ~ 7 parasiticMutationRealityIndex = 4 #Reality Index requirement for Deforming Mutation #Range: 0 ~ 7 deformingMutationRealityIndex = 5 #Reality Index requirement for Hostile Mutation #Range: 0 ~ 7 hostileMutationRealityIndex = 6 #Reality Index requirement for Distorted Mutation #Range: 0 ~ 7 distortedMutationRealityIndex = 7 [Evil] #Reality Index requirement for Evil Spirit Ritual #Range: 0 ~ 7 infectiveMutationRealityIndex = 3 #Evil Spirit Ritual extra exp drop as percentage of max health #Range: 0.0 ~ 100.0 evilSpiritRitualExpRate = 0.5 #Reality Index requirement for Evil Spirit Evoke #Range: 0 ~ 7 parasiticMutationRealityIndex = 4 #Evil Spirit Evoke summoned Vex lifetime #Range: 0 ~ 100000 evilSpiritEvokeDuration = 400 #Evil Spirit Evoke summoning cool down #Range: 0 ~ 10000 evilSpiritEvokeCoolDown = 60 #Reality Index requirement for Evil Spirit Awakening #Range: 0 ~ 7 deformingMutationRealityIndex = 5 #Evil Spirit Awakening magic damage bonus #Range: 0.0 ~ 10.0 evilSpiritAwakeningMagicBonus = 0.15 #Evil Spirit Awakening damage reduction #Range: 0.0 ~ 10.0 evilSpiritAwakeningAtkBonus = 0.1 #Evil Spirit Awakening bonus duration #Range: 0 ~ 1000000 evilSpiritAwakeningDuration = 600 #Evil Spirit Awakening bonus max level #Range: 0 ~ 1000 evilSpiritAwakeningMaxLevel = 5 #Reality Index requirement for Evil Spirit Curse #Range: 0 ~ 7 hostileMutationRealityIndex = 6 #Evil Spirit Curse health threshold #Range: 0.0 ~ 10.0 evilSpiritCurseThreshold = 0.2 #Evil Spirit Curse magic damage bonus #Range: 0.0 ~ 10.0 evilSpiritCurseBonus = 1.0 #Reality Index requirement for Evil Spirit Walk #Range: 0 ~ 7 distortedMutationRealityIndex = 7 #Evil Spirit Walk magic damage bonus #Range: 0.0 ~ 10.0 evilSpiritWalkMagicBonus = 0.5 #Evil Spirit Walk attack damage bonus #Range: 0.0 ~ 10.0 evilSpiritWalkAtkBonus = 0.5 #Evil Spirit Walk cool down #Range: 0 ~ 1000000 evilSpiritWalkCoolDown = 600 [Weapon] #Reality Index requirement for Angelic Judgement #Range: 0 ~ 7 angelicJudgementRealityIndex = 5 #Reality Index requirement for Doom Star #Range: 0 ~ 7 doomStarRealityIndex = 5 #Reality Index requirement for Cursed Karma #Range: 0 ~ 7 cursedKarmaRealityIndex = 5 #Cursed Karma explosion radius #Range: 0 ~ 8 cursedKarmaExplosionRadius = 3 #Cursed Karma effect duration #Range: 0 ~ 1000000 cursedKarmaEffectDuration = 300 #Reality Index requirement for Abyssal Edge #Range: 0 ~ 7 abyssalEdgeRealityIndex = 5 [Compat] #L2Hostility compat: allow Reality trait allowRealityTrait = true #Seal of Swords: player difficulty required per reality index bonus #Range: 1 ~ 10000 sealOfSwordDifficultyPerBonus = 500 #Seal of Swords: max reality index bonus #Range: 1 ~ 10000 sealOfSwordMaxRealityBonus = 3 #Spell Singularity: Spell Tolerance per reality index #Range: 0.0 ~ 5.0 spellSingularitySpellBonusPerReality = 0.5 #Spell Singularity: Magic Damage bonus per reality index #Range: 0.0 ~ 5.0 spellSingularityMagicDamageBonusPerReality = 0.5