{ "delayModifier": { "desc:": "Modifies the delay between songs(requires a game restart), lower = shorter delay (1.0 = vanilla). Default = 0.25", "delayModifier": 0.7 }, "pitchVariance": { "desc:": "Adds randomized pitch variance of up to the given value (e.g. 0.1), makes songs sound slightly different. default = 0", "pitchVariance": 0.0 }, "musicVariance": { "desc:": "Enables more varied music to be available for biomes chosen from similar other biomes, default = true", "musicVariance": true }, "smartMusic": { "desc:": "Enables smart stopping of music, when the biome changes or player leaves a cave/water/night is over, default = true", "smartMusic": true }, "musicConditions": { "desc:": "Sets the condition under which music from their respective categories is allowed to play. Required conditions need to be all met, a single matched disallowed conditions prevents it. Possible conditions are: [CAVE, NIGHT, END, OVERWORLD, WATER, NETHER]", "Biome": { "requires": "[]", "disallowed": "[]" }, "Cave": { "requires": "[CAVE]", "disallowed": "[END, WATER, NETHER]" }, "Night": { "requires": "[NIGHT]", "disallowed": "[NETHER, CAVE, WATER, END]" }, "Water": { "requires": "[WATER]", "disallowed": "[NETHER, END]" }, "Game": { "requires": "[]", "disallowed": "[WATER, END, NETHER]" }, "End": { "requires": "[END]", "disallowed": "[]" }, "Nether": { "requires": "[NETHER]", "disallowed": "[]" } }, "displayMusicPlayed": { "desc:": "Shows currently played music in chat/log, default = false", "displayMusicPlayed": true }, "logloadedmusic": { "desc:": "Prints the music files getting loaded into the latest.log, default = false", "logloadedmusic": false }, "maxConcurrentSounds": { "desc:": "Set the maximum amount of times the same sound can play at the same time. Limits the amount of lag spamming sounds can create. Default = 10", "maxConcurrentSounds": 10 } }