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38 Commits

Author SHA1 Message Date
52d4dea5ba added dev tools folder
be sure to install pyperclip

You can do that by typing "pip install pyperclip" in your command line to install the pyperclip package for python
2025-05-17 14:31:35 -05:00
6fc76a7856 removed trash (alex fallout addon) - improved shader sunlight brightness 2025-05-17 13:33:40 -05:00
7bd5dd198f Performance changes
added Krypton for better networking performance

added cull less leaves (this allows to users to choose how many leave layers to cull for performance)

added dimthreads which places dimensions on other threads.

Small tweaks to shaders
2025-05-17 11:11:49 -05:00
bb5d44d67b Create mod buffs - smoother lava animation - uncapped some apoth enchants 2025-05-17 09:49:00 -05:00
35b7063666 nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
2025-05-16 23:11:49 -05:00
d489669098 Changing Shader yet again due to complaints, many adds, few removes
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such

removed some shitty mods for being shitty.
2025-05-16 13:20:27 -05:00
fc33172861 Re-enabled corpsexcosmetic removed trash mods, updated shader, added mods
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this

added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.

Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
2025-05-14 12:27:20 -05:00
39800a1a36 Lots of mods from your modpack, highlight new shader
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.

Removed cantbreathe for being loud af

Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.

added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.

added rat dimension,
removed minechosis for being bs
2025-05-13 21:08:38 -05:00
80b5bfd175 Reverted custom sun because it affects other dimensions
other dimensions with custom sky etc settings will also have issues with this shader, as well as some blocks that aren't rendering so we may have to do without this shader anyway
2025-05-13 07:33:26 -05:00
d6de9895d9 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-13 07:22:04 -05:00
c707435082 minor stuff
temp disabled burninthesun and playerspirit for testing etc
2025-05-13 07:21:38 -05:00
3d95c86f22 PSA how to stop noisy files 2025-05-12 22:43:34 -05:00
d91fdb8368 Nerfed insanity loss sources
Sanity dropping too quickly from single factors
2025-05-12 06:55:06 -05:00
a07f906ef9 Update .gitignore
Adding client-side mods to gitignore
2025-05-12 06:42:15 -05:00
7a9ce1a115 Removed Troublesome mods
Removed 3 client-side mods for disrupting the server bootup.

Removed tears of despair for being incomplete and softlocking the player
2025-05-12 06:39:52 -05:00
2f54c56b18 Blue giant sun settings, minor sanity changes
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1

Most of the files aren't changed Idk why they're being pushed or reported as changed
2025-05-12 04:28:53 -05:00
1d549109a9 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-12 00:33:19 -05:00
c81ce3d885 Debug?
Attempting to add files that fail to download during pull so I can possibly pull again
2025-05-12 00:32:52 -05:00
9baa9fd12c hotbar fix - Removed exordium 2025-05-11 23:30:32 -05:00
8e42f2d9d7 added files to gitignore 2025-05-11 23:10:19 -05:00
b4ebb5a921 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 23:08:41 -05:00
f26b356072 Changes
Spawn Req in darkwaters for storms off

Blackhole sun from defile resrc pack
2025-05-11 22:59:21 -05:00
bf63a15972 Resource packs - disabled some mods
added several resource packs that do the following:

Improve animations

Improve spiders

improve enchantment table

add different icons for different enchantment books making them easier to tell apart.

Disabled palladium for increased load times
2025-05-11 22:37:57 -05:00
2f479cc743 blink load cache added to .gitignore 2025-05-11 22:17:08 -05:00
7ed5929da0 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 22:08:40 -05:00
4aa40cd026 [PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.

- added lazy loading mod which does caching to decrease boot times

- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories

- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes

- added not enough recipe book & dependency octo lib
   this removes the recipe book from the game which greatly improves performance

- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)

- added fast boot, smooth boot, and blinkload which decrease boot times

- added immersive UI makes the UI more wismical

- added immersive optimization, optimizes entity ticking

- added entity culling

- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)

- added exordium which decreases the FPS of GUI elements

- added alternate current which optimizes redstone ticking

- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)

- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains

- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.

- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.

- added enlightend block entities which massively increases the rendering preformace of some block entities.

- added GPU tape to decrease boot times

- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
740cda0847 Merge branch 'main' of https://patterns.place/admin/FearFactory 2025-05-11 20:39:33 -05:00
2ee4584be6 Removed ScarySpiders by ConRad
Removed ScarySpiders by ConRad
2025-05-11 20:39:13 -05:00
a8c6ff1752 added hook folder to repo 2025-05-11 19:54:14 -05:00
861b820ec6 ⚠️ Biome Mods added - unused resource pack enabled
⚠️ ⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️

- enabled unused boss refresh resource pack that
- added better nether
     dependency: BCLib
- added better end
     dependency: BCLib
- updated .gitignore
2025-05-11 19:44:57 -05:00
fd3c74b717 Fixing moonlight & updated gitignore 2025-05-11 17:53:41 -05:00
ba1ce7cc98 Hysteria shader & basic sunburn config & 1st person fire tweaks
Changed Hysteria shader default params

- slightly less desaturation but not complete removal
- caves now have true darkness (shaders override minecraft gamma, however true darkness will be retained as a fallback)
- basic sun burn config that allows players to retreat to other dimensions (with a sun) to avoid getting burned
- fire resist potions prevent sun burn from even applying (prevents the fire effect from showing on the screen as a result)
- tinted glass prevents sunburn
- added vanilla tweaks lowered first person fire
   this was added because although the create netherite diving gear stops fire damage, the player still renders as on fire in both 3rd and 1st person blocking half the players view.
2025-05-11 17:47:58 -05:00
e832d7c18c added oculus mc for shader support & hysteria shaders
Hysteria Shaders added.
2025-05-11 17:02:40 -05:00
88f75975f3 Updated .gitignore 2025-05-11 16:23:08 -05:00
c6e31e8d1e Git config tweaks.
added instance.cfg to git ignore so future changes (such as launching the game) will be ignored.

Furthermore I think I fixed config files being constantly generated

.bak files are ignored as well.
2025-05-11 16:21:31 -05:00
a7e1af141c testing pre-commit strats 2025-05-11 16:11:23 -05:00
955cb8038c saving more configs that got created on startup 2025-05-11 16:01:06 -05:00
95ed26d7d8 Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
2025-05-11 15:06:38 -05:00
968 changed files with 46429 additions and 0 deletions

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*.jar filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.7z filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.rar filter=lfs diff=lfs merge=lfs -text
*.tar filter=lfs diff=lfs merge=lfs -text
*.iso filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
*.svg filter=lfs diff=lfs merge=lfs -text
*.webp filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.flac filter=lfs diff=lfs merge=lfs -text
*.aac filter=lfs diff=lfs merge=lfs -text
*.m4a filter=lfs diff=lfs merge=lfs -text
*.wma filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.mkv filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
*.webm filter=lfs diff=lfs merge=lfs -text
*.flv filter=lfs diff=lfs merge=lfs -text
*.wmv filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.ai filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.mca filter=lfs diff=lfs merge=lfs -text
*.dat filter=lfs diff=lfs merge=lfs -text
*.dat_old filter=lfs diff=lfs merge=lfs -text
# thanks Gregtech new horizons!
* text eol=lf
*.[jJ][aA][rR] binary
*.[pP][nN][gG] binary
*.[jJ][pP][gG] binary
*.[jJ][pP][eE][gG] binary
*.[gG][iI][fF] binary
*.[tT][iI][fF] binary
*.[tT][iI][fF][fF] binary
*.[iI][cC][oO] binary
*.[sS][vV][gG] text
*.[eE][pP][sS] binary
*.[xX][cC][fF] binary
*.[kK][aA][rR] binary
*.[mM]4[aA] binary
*.[mM][iI][dD] binary
*.[mM][iI][dD][iI] binary
*.[mM][pP]3 binary
*.[oO][gG][gG] binary
*.[rR][aA] binary
*.7[zZ] binary
*.[gG][zZ] binary
*.[tT][aA][rR] binary
*.[tT][gG][zZ] binary
*.[zZ][iI][pP] binary
*.[tT][cC][nN] binary
*.[sS][oO] binary
*.[dD][lL][lL] binary
*.[dD][yY][lL][iI][bB] binary
*.[pP][sS][dD] binary
*.[tT][tT][fF] binary
*.[oO][tT][fF] binary
*.[pP][aA][tT][cC][hH] -text
*.[bB][aA][tT] text eol=crlf
*.[cC][mM][dD] text eol=crlf
*.[pP][sS]1 text eol=crlf
*[aA][uU][tT][oO][gG][eE][nN][eE][rR][aA][tT][eE][dD]* binary

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1.20.1-FearFactoryTest/instance.cfg
*.bak
1.20.1-FearFactoryTest/minecraft/local/ftbultimine-client.snbt
1.20.1-FearFactoryTest/minecraft/config/tradersindisguise-common-4.toml.bak
*.bak
*.log
*.bak
1.20.1-FearFactoryTest/minecraft/config/create_central_kitchen-common.toml
1.20.1-FearFactoryTest/minecraft/config/fabric/indigo-renderer.properties
/1.20.1-FearFactoryTest/minecraft/.lazyyyyy
/1.20.1-FearFactoryTest/minecraft/.blinkload
/1.20.1-FearFactoryTest/minecraft/.blinkload
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
/1.20.1-FearFactoryTest/minecraft/.blinkload
1.20.1-FearFactoryTest/minecraft/.blinkload/atlas_textures_cache.json
1.20.1-FearFactoryTest/instance.cfg
1.20.1-FearFactoryTest/instance.cfg
1.20.1-FearFactoryTest.zip
1.20.1-FearFactoryTest/minecraft/config/enhanced_boss_bars-common.toml
1.20.1-FearFactoryTest/minecraft/config/renderscale.json5
1.20.1-FearFactoryTest/minecraft/config/toadlib_config.txt
1.20.1-FearFactoryTest/minecraft/mods/enhanced_boss_bars-1.20.1-1.0.0.jar
1.20.1-FearFactoryTest/minecraft/mods/RenderScale-forge-1.20.1-1.0.jar
1.20.1-FearFactoryTest/minecraft/mods/ToadLib-1.3.1-1.20-1.20.1.jar
1.20.1-FearFactoryTest/minecraft/patchouli_data.json
1.20.1-FearFactoryTest/minecraft/patchouli_data.json
/1.20.1-FearFactoryTest/minecraft/mods/.connector

3
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1.20.1-FearFactoryTest/instance.cfg

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minecraft:zombie,minecraft:overworld
minecraft:enderman,minecraft:end
minecraft:blaze,minecraft:nether
minecraft:cow,minecraft:overworld
minecraft:strider,minecraft:nether
minecraft:shulker,minecraft:end
minecraft:skeleton,minecraft:nether
minecraft:creeper,minecraft:overworld
minecraft:ghast,minecraft:nether
minecraft:phantom,minecraft:end
minecraft:piglin,minecraft:nether
minecraft:spider,minecraft:overworld
minecraft:wither_skeleton,minecraft:nether
minecraft:witch,minecraft:overworld
minecraft:guardian,minecraft:overworld

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import pyperclip
x = ""
with open("MobDimSpawningRules.txt", "r") as file:
x+=file.read()
y=""
for i in x.split('\n'):
y += str(i.split(",").__str__())+",\n"
print(y)
print("data copied to clipboard")
pyperclip.copy(y)

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[General]
AutoCloseConsole=false
AutomaticJava=true
CloseAfterLaunch=false
ConfigVersion=1.2
CustomGLFWPath=
CustomOpenALPath=
EnableFeralGamemode=false
EnableMangoHud=false
Env=@Variant(\0\0\0\b\0\0\0\0)
ExportAuthor=
ExportName=
ExportOptionalFiles=true
ExportSummary=
ExportVersion=1.0.0
IgnoreJavaCompatibility=false
InstanceAccountId=
InstanceType=OneSix
JavaArchitecture=64
JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java
JavaRealArchitecture=amd64
JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286
JavaVendor=Microsoft
JavaVersion=17.0.8
JoinServerOnLaunch=false
JoinServerOnLaunchAddress=
JoinWorldOnLaunch=
JvmArgs=
LaunchMaximized=false
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
ManagedPackName=
ManagedPackType=
ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=16384
MinMemAlloc=512
MinecraftWinHeight=480
MinecraftWinWidth=854
OnlineFixes=false
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
OverrideGameTime=false
OverrideJavaArgs=false
OverrideJavaLocation=true
OverrideLegacySettings=false
OverrideMemory=true
OverrideMiscellaneous=false
OverrideNativeWorkarounds=false
OverridePerformance=false
OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
Profiler=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseAccountForInstance=false
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1747450714220
lastTimePlayed=2005
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=324626
[UI]
mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\n\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x3+\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\xd3\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xff\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\v\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x3\xf5\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x2\xc9\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)

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/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

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{"hintsSeen":["toggleOn"],"cachedSettings":{"net/minecraft/client/gui/screens/inventory/ContainerScreen":{"slotX":60,"slotY":84,"anchorX":0.5,"anchorY":0.5,"isEnabled":true,"isLocked":false},"net/minecraft/client/gui/screens/inventory/MerchantScreen":{"slotX":110,"slotY":83,"anchorX":0.5,"anchorY":0.5,"isEnabled":false,"isLocked":false}}}

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[Spawning]
#This controls whether all boss versions will require specific weather conditions to spawn. Without this, they will appear much more frequently.
"Bosses require weather?" = true
#Do you want the boss and clone versions to spawn naturally, or only from summoning structures?
"Boss natural spawning" = true
#Bosses and variant spawns are rare by default. 1=twice as common. 2=default rarity. 3=twice as rare. 4=three times rarer. Avoid decimal and negative numbers.
"Boss rarity" = 2.0
#This controls whether the stalker bosses (spider moth, scorpioid bloodluster, draconic voidlasher, tormentor) are included in general. Set to false if you only want the other mobs, and the bosses will become unable to be spawned in any way.
"Boss inclusion" = true
#Controls the spawnrate of ALL non-boss mobs in this mod, including minibosses and all regular arthropods. Default multiplier value is 5. You could more than double the ArPhEx spawnrates by setting it to 2 or 1. Lower values = more spawns (minimum value is 1). No maximum rarity. Avoid decimal and negative numbers.
"Non-boss global spawnrates" = 5.0
#ArPhEx has an additional spawning system that gives a 1 in (10) chance to spawn a random ArPhEx mob each time the natural spawn triggers. This system allows ArPhEx mobs to spawn in non-vanilla overworld biomes, while still accounting for mob rarity. Default number is 10, meaning it has a 1 in 10 chance to spawn each time. Setting it to 0 disables the additional spawning system entirely. Avoid decimal and negative numbers.
"Random-system spawn rates" = 10.0
"All entities enabled/disabled" = true
#Maximum colony tamed ants per player (furthest ants despawn, 20 default)
"Max tamed ants per player" = 20.0
#Option to limit all natural ArPhEx spawning to the Crawling dimension. Note that you won't be able to craft a crawling compass, so a mod like traveller's compass is recommended
"Crawling-restrict all mobs" = false
#Specifically disables the Tormentor boss entirely. It will be unable to be spawned in any form if this is enabled.
"Disable Tormentor" = false
#Disabled by default. If enabled, most mobs will become able to spawn in any dimension, including dimensions from other mods - may cause issues with some mod dimensions.
"Spawn in other dimensions" = false
#By default, the Tormentor can spawn naturally once you defeat the first three bosses. At this point, you probably won't be ready yet to fight it, and so will be forced to seal it and locate a crawling portal (all intentional). Set to false to prevent this, and ensure the Tormentor can only spawn from being summoned. The earlier - Boss natural spawning - config option has the same effect, but also controls other bosses.
"Tormentor initial natural spawning" = true
#Do you want to massively amplify all ArPhEx spawns futher on top of the existing spawns? Enabling this will drastically amplfy random-system overworld spawns from the mod, and even add crawling dimension mobs like the spider ambusher into the overworld. Even the non-overworld bosses will spawn rarely in the overworld, except for the Tormentor (this must be summoned manually). Minibosses will spawn commonly. Perfect for fast-paced, intense gameplay!
"Insanity Mode" = false
[Difficulty]
#By default, the stalker bosses have hundreds of health points. Choose true to decrease their maximum to just 60 health. Avoid decimal and negative numbers.
"Boss easy-mode" = false
#Can increase damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of strength to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Extra Difficulty Control" = 0.0
#Can lower damage for most ArPhEx mob, miniboss, and boss attacks. Affects their ranged projectiles too. Default value is 0. Positive values will give that level of weakness to all arphex mobs. Avoid decimal and negative numbers, upper limit is 256. Does not affect Tormentor fight significantly.
"Lower Difficulty Control" = 0.0
#Option to make the TORMENTOR weaker by lowering its max heath to any specific value. Default and maximum value is 1024.
"Tormentor Max Health" = 1024.0
#Value is in ticks. Since 20 ticks equate to a second, the default 25 ticks gives the Tormentor 1.25 seconds of immunity after each time it takes damage.
"Tormentor Damage Speed Limit" = 20.0
#With this mode enabled, all mobs from the mod become unable to target players for attack! For more peaceful gameplay, this is valuable. Full bosses such as the Tormentor and Voidlasher may not work fully, so you may want to disable them if using this setting
"Friendly Mode" = false
[Other]
#When you join a world for the first time with ArPhEx installed, it shows a welcome message, informing you about the wiki and showing that the mod is active. Set to false to disable.
"Welcome message" = true
#Allow structure generations? Without them you will need to cheat to access the lower Crawling dimension layers or get ant colonies and termite-related items. Some tiny elements may still generate.
"Structure generation toggle" = true
#Keep enabled if you want to use the bonus rendering system for the Tormentor, featuring infinite render distance for the entity along with modifying fog distance accordingly, plus fog colour when nearby
"Special Tormentor rendering" = true
#The Tormentor can occasionally have a chance to respond to chat messages that mention its name, with a threatening message of its own. There are thirty possible messages. You can add one of your own with this setting.
"Bonus Tormentor Chat Message" = "I am here"
#The Tormented Wrath is an explosive post-Tormentor weapon that can shoot more and more powerful explosives the more times its user has killed the final Tormentor boss. You can limit the charge level here (default is 200, matching with the maximum amount of Tormentor kills that can be registered)
"Limit Tormented Wrath Power" = 200.0
#Disable to limit the staff's ability to walk through walls if it breaks something in your map or modpack
"Allow Ethereal Staff wall bypassing" = true
#To encourage players to build a den for their ant queens, the queens are required to be under a roof, or take damage otherwise. Set to false to disable the damage
"Ant Queen outside damage" = true
#Set to false to disable the Tormentor's cloud of particles. These can have a significant performance hit for some users.
"Tormentor Particles" = true
#Enable Tormentor's ability to add blurring and desaturation shaders when Tormenting
"Tormentor Shaders" = true

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{
"Version": 210,
"Gore": true,
"onlyknifedrops": false,
"CowLeatherDropQty": 1,
"CowProcess1DropQty": 1,
"CowProcess2DropQty": 1,
"CowProcess3DropQty": 1,
"legcowDropQty": 1,
"beefribsDropQty": 1,
"beeftenderloinDropQty": 1,
"PigProcess1DropQty": 1,
"PigProcess2DropQty": 1,
"PigProcess3DropQty": 1,
"hamDropQty": 1,
"porkribsDropQty": 1,
"porkloinDropQty": 1,
"SheepLeatherDropQty": 1,
"SheepProcess1DropQty": 1,
"SheepProcess2DropQty": 1,
"SheepProcess3DropQty": 1,
"sheepshankDropQty": 1,
"sheeprackDropQty": 1,
"sheeploinDropQty": 1,
"GoatLeatherDropQty": 1,
"GoatProcess1DropQty": 1,
"GoatProcess2DropQty": 1,
"GoatProcess3DropQty": 1,
"goat_shankDropQty": 1,
"goatrackDropQty": 1,
"goat_loinDropQty": 1,
"LlamaLeatherDropQty": 1,
"LlamaProcess1DropQty": 1,
"LlamaProcess2DropQty": 1,
"LlamaProcess3DropQty": 1,
"llama_legDropQty": 1,
"llama_ribsDropQty": 1,
"llama_loinDropQty": 1,
"HoglinLeatherDropQty": 1,
"HoglinProcess1DropQty": 1,
"HoglinProcess2DropQty": 1,
"HoglinProcess3DropQty": 1,
"HoglinhamDropQty": 1,
"HoglinporkribsDropQty": 1,
"HoglinporkloinDropQty": 1
}

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["Generation&World"]
#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple = true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid = true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd = true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight = -70.0
#If the Deep Void should have fog or not
DeepVoidFog = true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors = true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse = true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact = true
#If the Stalker should spawn or not
StalkerSpawns = true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns = true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer = 1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning = true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources = true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer = 600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp = false
#Should Soul light sources not get destroyed
AllowSoulLight = false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem = false
#If players should hallucinate below y=1 or not
PlayerHallucinates = true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks = true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness = true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell = false
#The Stalker can spawn in the overworld
Stalked = false
#Corpses fall from the sky in the overworld
CorpseRain = false
#Darkness engulfs everything
CreepingDarkness = false
#The player spawns in the Deep Void
EndlessAbyss = false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)
OverwriteWithSepulcher = false
OverwriteWithTemple = false

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#Dynamic light toggle
dynamic_light_toggle = false
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
["List of Extra Fonts"]
#list of fonts that can be used, mainly for the book of shadows
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]

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["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Broom Brush Durability"]
#broom brush durability
broom_brush_durability = 100
["Herb Enhanced Brush Durability"]
#Herb Enhanced brush durability
herb_enhanced_brush_durability = 200
["Moon Dust Brush Durability"]
#Moon Dust brush durability
moon_dust_brush_durability = 200
["Thruster Brush Durability"]
#thruster brush durability
thruster_brush_durability = 400
["Broom Waterproof Tip Durability"]
#Broom Waterproof Tip Durability
broom_waterproof_tip_durability = 800
["Broom Netherite Tip Durability"]
#Broom Netherite Tip Durability
broom_netherite_tip_durability = 200
["Sage Bundle Durability"]
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
sage_bundle_durability = 3600
["Coffer Item Blacklist"]
#blacklists items from being placed inside of coffers
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
["Biome Generation"]
#rarity of the willow swamp biome, 0 to disable
#Range: > 0
willow_swamp_rarity = 2

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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[General]
renderThreeBoltHelmetOverlay = true
stylizedBossbar = true
[IceMazeAmbient]
spawnParticles = true
playAmbientSounds = true
playBiomeMusic = true
playCorneliaMusic = true

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[General]
chatNotifications = true
[Mobs]
[Mobs.GhostOfCaptainCornelia]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 1.0 ~ 100000.0
maxHealth = 200.0
#Range: 0.0 ~ 1000.0
armor = 16.0
#Range: 1.0 ~ 1000.0
attackDamage = 1.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.5
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 128.0
pullAndSpinTargets = true
#Range: 0 ~ 1000
regenerationSkillUses = 2
[Mobs.Anglerfish]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 40.0
#Range: 0.0 ~ 1000.0
armor = 2.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 6.0
#Range: 0.0 ~ 10.0
attackKnockback = 1.0
#Range: 1.0 ~ 256.0
followRange = 48.0
[Mobs.Maw]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 5.0
#Range: 1.0 ~ 100000.0
maxHealth = 20.0
#Range: 0.0 ~ 1000.0
armor = 0.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 4.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.3
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.TorturedSoul]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 30.0
#Range: 0.0 ~ 1000.0
armor = 4.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 7.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.7
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.MotherOfTheMaze]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 100.0
#Range: 0.0 ~ 1000.0
armor = 6.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.2
#Range: 1.0 ~ 1000.0
attackDamage = 5.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.5
#Range: 1.0 ~ 256.0
followRange = 128.0
[Mobs.Eel]
#Range: 1.0 ~ 100000.0
maxHealth = 180.0
#Range: 0.0 ~ 1000.0
armor = 20.0
#Range: 1.0 ~ 1000.0
attackDamage = 8.0
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 32.0

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[General]
#Allowed Values: DISPLAY_ALL, DISPLAY_MY, DISPLAY_OTHERS, HIDE
"Pet Mode" = "DISPLAY_ALL"
#Range: -1024 ~ 1024
"Mods Button Offset X" = 0
#Range: -1024 ~ 1024
"Mods Button Offset Y" = 0
[Tooltips]
#Display food properties in tooltips
"Food Icons" = true
#Display equipment attributes in tooltips
"Equipment Icons" = true

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["Gravesite Ruin Generation"]
#Whether or not should Gravesite Ruins appear in the Overworld (these aren't implemented as *structures* so their generation has to be toggled separately, can't be done using mods or datapacks)
"Enable Generation" = true

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["Spawn Rates"]
#Multiplier for Tormented Steve mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
tormented_steve_frequency = 2.0
#Multiplier for Disemboweler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
disemboweler_frequency = 2.0
#Multiplier for Blood Eagle mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
blood_eagle_frequency = 2.0
#Multiplier for Skin Crawler mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
skin_crawler_frequency = 2.0
#Multiplier for Brutaliser mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
brutaliser_frequency = 2.0
#Multiplier for Spine Wrencher mob spawns. Set to 20 (maximum) and it will spawn 10 times more frequently (default value is 2). Set to 1 and it will spawn half as frequently, or to 0 to disable spawning entirely
spine_wrencher_frequency = 2.0
[Mechanics]
#Toggles whether blood eagle is tameable (can be ridden and can fly) with 10 deathly hearts dropped by disembowelers
tameable_blood_eagle = true
#Allow skin crawlers to mine stone and deepslate to get to you? Also controlled by mob griefing gamerules
stone_mining_crawlers = true
#Option to additionally let zoniex mobs spawn in the nether - Disabled by default.
add_to_nether = false

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{
"shotgun_damage": 25.0,
"americandirtdevil_health": 12.0,
"americandirtdevil_exp": 2,
"americandirtdevil_damage": 3,
"americandirtdevil_ram_damage": 8,
"americangraboid_health": 80.0,
"americangraboid_armor": 5,
"americangraboid_exp": 10,
"americangraboid_damage": 6,
"americanshreiker_health": 20.0,
"americanshreiker_exp": 4,
"americanshreiker_damage": 6,
"americanblaster_health": 40.0,
"americanblaster_exp": 8,
"americanblaster_damage": 8
}

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"Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal"]
"Blacklisted Mods" = []
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
"Hide Book Render" = false

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[visuals]
#whether to cave maps are visible when held by players from the third-person perspective.
cave_maps_visible_in_third_person = true
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
screen_shaking = true
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
emissive_block_models = true
#whether to make the screen flash white during nuclear explosions.
nuclear_bomb_flash = true
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
biome_ambient_light = true
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
biome_ambient_light_coloring = true
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
biome_sky_overrides = true
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
biome_sky_fog_overrides = true
#true if ambersol block renders with rays of light emerging from it.
ambersol_shines = true
#true if irradiated effect makes mobs glow. May conflict with shaders.
radiation_glow_effect = true
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
subterranodon_indicator_x = 22
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
#Range: -12000 ~ 12000
subterranodon_indicator_y = 6
#true if sugar rush makes the world more saturated. May conflict with shaders.
sugar_rush_saturation_effect = true
[audio]
#whether nuclear explosions briefly muffle other sounds.
nuclear_bomb_muffles_sounds = true

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[generation]
#Average radius (in blocks) of an Alex's Caves cave biome.
#Range: 10.0 ~ 1.7976931348623157E308
cave_biome_mean_width = 300.0
#Average separation (in blocks) between each Alex's Caves cave biome.
#Range: > 50
cave_biome_mean_separation = 900
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
#Range: 0.0 ~ 1.0
cave_biome_width_randomness = 0.15
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
#Range: 0.0 ~ 1.0
cave_biome_spacing_randomness = 0.45
#Whether to warn users when a server starts if an incompatible generation mod is detected.
warn_generation_incompatibility = true
[mob-spawning]
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
#Range: 0.0 ~ 10.0
cave_creature_spawn_count_modifier = 1.75
#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
#Range: 0.0 ~ 1.0
drowned_diving_gear_spawn_chance = 0.2
[mob-behavior]
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfinding_threads = 5
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
#Range: 0.0 ~ 1.0
luxtructosaurus_block_drop_chance = 0.75
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
#Range: > 0
atlatitan_max_block_explosion_resistance = 10
#How long (in game ticks) it takes for a nucleeper to explode.
#Range: > 20
nucleeper_fuse_time = 300
#True if the Tremorzilla beam breaks even more blocks.
devastating_tremorzilla_beam = true
#Whether the Watcher can take control of the camera.
watcher_possession = true
#How long (in game ticks) between watcher possession attempts.
#Range: 20 ~ 24000
watcher_possession_cooldown = 300
[block-behavior]
#True if players wearing boots can walk on any scarlet neodymium surface.
walking_on_magnets = true
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
#Range: > 1000
amber_monolith_mean_time = 32000
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
nuclear_furnace_blasting_only = true
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
nuclear_furnace_custom_type = false
[item-behavior]
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
only_one_research_needed = false
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
#Range: > 64
cave_map_search_attempts = 128000
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
#Range: 4 ~ 256
cave_map_search_width = 64
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
#Range: > 0
nuke_max_block_explosion_resistance = 1000
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
nuke_spawn_item_drops = true
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
#Range: 0.0 ~ 1.7976931348623157E308
nuclear_explosion_size_modifier = 3.0
#Whether the Totem of Possession can be applied to players.
totem_of_possession_works_on_players = true
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_charge_time = 1000
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_fly_time = 200
[potion-behavior]
#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
sugar_rush_slows_time = true
[vanilla-changes]
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
#Range: 0.0 ~ 1.0
magnetic_tablet_loot_chance = 0.45
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
#Range: 0.0 ~ 1.0
primordial_tablet_loot_chance = 0.15
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
#Range: 0.0 ~ 1.0
toxic_tablet_loot_chance = 0.5
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
#Range: 0.0 ~ 1.0
abyssal_tablet_loot_chance = 0.4
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
#Range: 0.0 ~ 1.0
forlorn_tablet_loot_chance = 0.75
#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
#Range: 0.0 ~ 1.0
candy_cavity_loot_chance = 0.9
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
#Range: 0.0 ~ 1.0
cabin_map_loot_chance = 0.15
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
cartographers_sell_cabin_maps = true
#Whether the Wandering Traders can sell maps to Underground Cabins.
wandering_traders_sell_cabin_maps = true
#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
loot_chest_in_witch_huts = true
#Whether the Enchantments added by AC appear in vanilla loot tables.
enchantments_in_loot = false

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@ -0,0 +1,20 @@
{
"disabled_completely": false,
"distance_from_spawn": 400,
"alexscaves_rarity_offset": 3,
"continentalness": [
-0.95,
-0.65
],
"temperature": [
-1.0,
0.5
],
"depth": [
0.2,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,16 @@
{
"disabled_completely": false,
"distance_from_spawn": 500,
"alexscaves_rarity_offset": 5,
"continentalness": [
0.5,
1.0
],
"depth": [
0.15,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,16 @@
{
"disabled_completely": false,
"distance_from_spawn": 650,
"alexscaves_rarity_offset": 4,
"continentalness": [
0.6,
1.0
],
"depth": [
0.3,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,16 @@
{
"disabled_completely": false,
"distance_from_spawn": 400,
"alexscaves_rarity_offset": 0,
"continentalness": [
0.6,
1.0
],
"depth": [
0.2,
1.0
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,16 @@
{
"disabled_completely": false,
"distance_from_spawn": 450,
"alexscaves_rarity_offset": 1,
"continentalness": [
0.4,
1.0
],
"depth": [
0.15,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,16 @@
{
"disabled_completely": false,
"distance_from_spawn": 650,
"alexscaves_rarity_offset": 2,
"continentalness": [
0.5,
1.0
],
"depth": [
0.3,
1.5
],
"dimensions": [
"minecraft:overworld"
]
}

View File

@ -0,0 +1,711 @@
[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5

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@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}

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{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

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@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}

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@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}

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@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}

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@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:forested_field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:grassland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:pasture"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:prairie"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}

View File

@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}

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@ -0,0 +1,215 @@
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@ -0,0 +1,16 @@
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@ -0,0 +1,28 @@
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@ -0,0 +1,37 @@
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@ -0,0 +1,49 @@
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@ -0,0 +1,18 @@
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@ -0,0 +1,65 @@
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@ -0,0 +1,59 @@
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@ -0,0 +1,115 @@
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@ -0,0 +1,110 @@
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View File

@ -0,0 +1,25 @@
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@ -0,0 +1,21 @@
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View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,44 @@
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View File

@ -0,0 +1,58 @@
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View File

@ -0,0 +1,276 @@
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View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,23 @@
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@ -0,0 +1,91 @@
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@ -0,0 +1,31 @@
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View File

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@ -0,0 +1,36 @@
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@ -0,0 +1,53 @@
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@ -0,0 +1,56 @@
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View File

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View File

@ -0,0 +1,58 @@
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View File

@ -0,0 +1,215 @@
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View File

@ -0,0 +1,61 @@
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View File

@ -0,0 +1,16 @@
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View File

@ -0,0 +1,165 @@
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View File

@ -0,0 +1,68 @@
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View File

@ -0,0 +1,91 @@
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View File

@ -0,0 +1,44 @@
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@ -0,0 +1,11 @@
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@ -0,0 +1,63 @@
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@ -0,0 +1,25 @@
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View File

@ -0,0 +1,58 @@
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@ -0,0 +1,23 @@
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View File

@ -0,0 +1,21 @@
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View File

@ -0,0 +1,122 @@
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@ -0,0 +1,18 @@
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@ -0,0 +1,28 @@
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View File

@ -0,0 +1,115 @@
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View File

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View File

@ -0,0 +1,35 @@
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View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,199 @@
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View File

@ -0,0 +1,68 @@
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View File

@ -0,0 +1,91 @@
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View File

@ -0,0 +1,60 @@
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View File

@ -0,0 +1,91 @@
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View File

@ -0,0 +1,37 @@
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]
}

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