added several resource packs that do the following:
Improve animations
Improve spiders
improve enchantment table
add different icons for different enchantment books making them easier to tell apart.
Disabled palladium for increased load times
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
⚠️⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️
- enabled unused boss refresh resource pack that
- added better nether
dependency: BCLib
- added better end
dependency: BCLib
- updated .gitignore
Changed Hysteria shader default params
- slightly less desaturation but not complete removal
- caves now have true darkness (shaders override minecraft gamma, however true darkness will be retained as a fallback)
- basic sun burn config that allows players to retreat to other dimensions (with a sun) to avoid getting burned
- fire resist potions prevent sun burn from even applying (prevents the fire effect from showing on the screen as a result)
- tinted glass prevents sunburn
- added vanilla tweaks lowered first person fire
this was added because although the create netherite diving gear stops fire damage, the player still renders as on fire in both 3rd and 1st person blocking half the players view.
added instance.cfg to git ignore so future changes (such as launching the game) will be ignored.
Furthermore I think I fixed config files being constantly generated
.bak files are ignored as well.