Commit Graph

21 Commits

Author SHA1 Message Date
6ce101c83a added an upsetting number of biomes + updates & optimizations
Added Terralith and Biomes O plenty for even more biomes
As well as terrain generation optimization via faster random & c2me which adds threading for chunk generation

updated Arphex which fixed an obscure crash with the broodmother
2025-05-25 10:13:48 -05:00
0180adc8df Flesh Dimension now has spooky
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.

this was surprisingly easy. will have to manually adjust settings via hard-coding them in
2025-05-23 19:30:35 -05:00
11964130ea adding dependencies for sandworms mod 2025-05-18 20:37:07 -05:00
51e31472c4 readded instance 2025-05-18 19:54:36 -05:00
bc8948865a expanding dev tools 2025-05-18 15:24:55 -05:00
a6a8c8dd4c TellMe Dumps are added to gitignore 2025-05-17 22:47:47 -05:00
570b089923 TellMe installed & registries dumped
/tellme dump to-file ascii-table all
^ this will dump all files

Furthermore you can find all files that are dumped in the tellme config folder
2025-05-17 22:46:07 -05:00
7bd5dd198f Performance changes
added Krypton for better networking performance

added cull less leaves (this allows to users to choose how many leave layers to cull for performance)

added dimthreads which places dimensions on other threads.

Small tweaks to shaders
2025-05-17 11:11:49 -05:00
c707435082 minor stuff
temp disabled burninthesun and playerspirit for testing etc
2025-05-13 07:21:38 -05:00
a07f906ef9 Update .gitignore
Adding client-side mods to gitignore
2025-05-12 06:42:15 -05:00
7a9ce1a115 Removed Troublesome mods
Removed 3 client-side mods for disrupting the server bootup.

Removed tears of despair for being incomplete and softlocking the player
2025-05-12 06:39:52 -05:00
2f54c56b18 Blue giant sun settings, minor sanity changes
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1

Most of the files aren't changed Idk why they're being pushed or reported as changed
2025-05-12 04:28:53 -05:00
8e42f2d9d7 added files to gitignore 2025-05-11 23:10:19 -05:00
bf63a15972 Resource packs - disabled some mods
added several resource packs that do the following:

Improve animations

Improve spiders

improve enchantment table

add different icons for different enchantment books making them easier to tell apart.

Disabled palladium for increased load times
2025-05-11 22:37:57 -05:00
2f479cc743 blink load cache added to .gitignore 2025-05-11 22:17:08 -05:00
4aa40cd026 [PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.

- added lazy loading mod which does caching to decrease boot times

- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories

- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes

- added not enough recipe book & dependency octo lib
   this removes the recipe book from the game which greatly improves performance

- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)

- added fast boot, smooth boot, and blinkload which decrease boot times

- added immersive UI makes the UI more wismical

- added immersive optimization, optimizes entity ticking

- added entity culling

- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)

- added exordium which decreases the FPS of GUI elements

- added alternate current which optimizes redstone ticking

- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)

- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains

- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.

- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.

- added enlightend block entities which massively increases the rendering preformace of some block entities.

- added GPU tape to decrease boot times

- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
861b820ec6 ⚠️ Biome Mods added - unused resource pack enabled
⚠️ ⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️

- enabled unused boss refresh resource pack that
- added better nether
     dependency: BCLib
- added better end
     dependency: BCLib
- updated .gitignore
2025-05-11 19:44:57 -05:00
fd3c74b717 Fixing moonlight & updated gitignore 2025-05-11 17:53:41 -05:00
e832d7c18c added oculus mc for shader support & hysteria shaders
Hysteria Shaders added.
2025-05-11 17:02:40 -05:00
88f75975f3 Updated .gitignore 2025-05-11 16:23:08 -05:00
c6e31e8d1e Git config tweaks.
added instance.cfg to git ignore so future changes (such as launching the game) will be ignored.

Furthermore I think I fixed config files being constantly generated

.bak files are ignored as well.
2025-05-11 16:21:31 -05:00