experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.
Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.
day and night time is 5 times longer.
You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.
no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.
rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.
Added akashic tome, this lets us bundle mod documentation into one damn book.
Shaders have been messed with, feel free to edit these.
highlights:
Complementary Unbound shaders because savannah won't stop complaining that she can't see anything. She configured this one I haven't seen it.
Yung structures
JER integrates with JEI to show monster loot tables (useful for this type of pack)
loot integrations
ars noveau addons
moremob variants and compatibility with fresh anims
alexcaves submarine & such
removed some shitty mods for being shitty.
Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this
added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.
Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
new shader doesn't have a problem at least with particles like the other did, but some botania stuff still doesn't render properly.
Removed cantbreathe for being loud af
Mods from your pack: torchmaster, chat heads, mouse tweaks, etc.
added a map mod: atlas, craft massive books that contain interactive maps, alex's mobs, alex's mobs integration with sons of sins (craft homunculus), added strong boss to alexmobs end.
added rat dimension,
removed minechosis for being bs
Did some harsh configurations with the sun's lighting and configured sanity so you don't immediately die when you're burned by the sun. dmg:sanity from 1:1 to 55:1
Most of the files aren't changed Idk why they're being pushed or reported as changed
⚠️⚠️ Warning on BCLIB: can effect and override fog in certain scenarios when in nether or end, if your having fog issues BCLIB config may be the place you want to look first if something is off about the nether or end fog. ⚠️⚠️
- enabled unused boss refresh resource pack that
- added better nether
dependency: BCLib
- added better end
dependency: BCLib
- updated .gitignore
Changed Hysteria shader default params
- slightly less desaturation but not complete removal
- caves now have true darkness (shaders override minecraft gamma, however true darkness will be retained as a fallback)
- basic sun burn config that allows players to retreat to other dimensions (with a sun) to avoid getting burned
- fire resist potions prevent sun burn from even applying (prevents the fire effect from showing on the screen as a result)
- tinted glass prevents sunburn
- added vanilla tweaks lowered first person fire
this was added because although the create netherite diving gear stops fire damage, the player still renders as on fire in both 3rd and 1st person blocking half the players view.