Re-enabled corpsexcosmetic removed trash mods, updated shader, added mods

Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this

added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.

Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
This commit is contained in:
2025-05-14 12:27:20 -05:00
parent 39800a1a36
commit fc33172861
17 changed files with 135 additions and 55 deletions

View File

@ -2,15 +2,15 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
mode = "OFF"
#Enable entities light source.
entities = true
entities = false
#Enable first-person player light source.
self = true
self = false
#Enable block entities light source.
block_entities = true
block_entities = false
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
water_sensitive_check = false
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "SIMPLE"