Re-enabled corpsexcosmetic removed trash mods, updated shader, added mods

Removed:
/eldritch awakening for having no content and crashing
/vita craftis for spawning too many blood pigs and no spawnrules, as well as very little content and lazy instakill mob
/dweller ores has been replaced by a far superior deeplings mod with actually scary mobs that have drops and a boss
/defilex3dsun because the shader overrides this

added:
/Chatgpt garbage kubejs script that doesn't work but I've learned how to make it work in the next push
/elytra slot
/cosmetic armor reworked
/voidscape, new bedrock based dimension accessible by standing on bedrock for too long or something like that.

Modified:
/sodiumdynamiclights and enhanced_bes because they were drawing performance despite being overriden by the shader. also the enhanced block entity mod was causing severe lag rendering large quantities of create contraptions with chests that spawned naturally.
This commit is contained in:
2025-05-14 12:27:20 -05:00
parent 39800a1a36
commit fc33172861
17 changed files with 135 additions and 55 deletions

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@ -1,5 +1,5 @@
#Darkness properties file
#Tue May 13 20:42:07 CDT 2025
#Wed May 14 11:37:50 CDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0

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@ -0,0 +1,21 @@
{
"renderEnhancedChests": false,
"renderEnhancedSigns": true,
"renderEnhancedBells": true,
"renderEnhancedBeds": true,
"renderEnhancedShulkerBoxes": false,
"renderEnhancedDecoratedPots": true,
"chestAO": false,
"signAO": false,
"bellAO": true,
"bedAO": false,
"shulkerBoxAO": false,
"decoratedPotAO": false,
"experimentalChests": false,
"experimentalBeds": true,
"experimentalSigns": true,
"forceResourcePackCompat": false,
"forceMFAPICompat": false,
"christmasChests": "DISABLED",
"signTextRendering": "SMART"
}

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Tue May 13 21:00:23 CDT 2025
#Wed May 14 11:34:02 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

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@ -2,15 +2,15 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
mode = "OFF"
#Enable entities light source.
entities = true
entities = false
#Enable first-person player light source.
self = true
self = false
#Enable block entities light source.
block_entities = true
block_entities = false
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
water_sensitive_check = true
water_sensitive_check = false
#TNT lighting mode. May be off, simple or fancy.
#Allowed Values: OFF, SIMPLE, FANCY
tnt = "SIMPLE"

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@ -0,0 +1,56 @@
// priority: 0
/*
// Visit the wiki for more info - https://kubejs.com/
EntityEvents.entityCheckSpawn(event => {
const { entity, level, pos, spawnReason } = event;
// Only apply restrictions to natural spawns
if (spawnReason !== 'natural') return;
const spawnRules = {
'minecraft:creeper': {
dimensions: ['minecraft:the_nether'],
blockWhitelist: ['minecraft:netherrack'],
minLight: 0,
maxLight: 14,
timeRange: [0, 24000] // Night
},
'minecraft:enderman': {
dimensions: ['minecraft:overworld'],
blockWhitelist: ['minecraft:grass_block'],
minLight: 0,
maxLight: 7,
timeRange: [12000, 24000] // Late dusk/night
}
};
const rule = spawnRules[entity.type];
if (!rule) return; // No restrictions
const dimMatch = rule.dimensions.includes(level.dimension);
const blockBelow = level.getBlock(pos.down()).id;
const blockMatch = rule.blockWhitelist.includes(blockBelow);
const light = level.getRawBrightness(pos);
const lightMatch = light >= rule.minLight && light <= rule.maxLight;
const timeOfDay = level.dayTime % 24000;
const timeMatch = timeOfDay >= rule.timeRange[0] && timeOfDay <= rule.timeRange[1];
if (!(dimMatch && blockMatch && lightMatch && timeMatch)) {
event.cancel();
}
});
EntityEvents.removeSpawn(event => {
event.remove('minecraft:overworld', 'minecraft:creeper');
event.remove('minecraft:the_end', 'minecraft:enderman');
}); GPT GARBAGE
*/
/*
@silytonta
Is there a way for me to make mobs spawn in a dimension/biome that they usually dont?
@dob3a
yea, u can use "entity.block.biomeId" to get their current biome, and u can use "entity.level.name" to get their current dimension.
sry for late reply i didnt see the notify*/

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@ -184,10 +184,10 @@ key_keybind.sophisticatedbackpacks.inventory_interaction:key.keyboard.c
key_keybind.sophisticatedbackpacks.tool_swap:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.sort:key.mouse.middle
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_key.cataclysm.ability:key.keyboard.x
key_key.cataclysm.helmet_ability:key.keyboard.c
key_key.cataclysm.chestplate_ability:key.keyboard.y
@ -201,37 +201,37 @@ key_key.ftbultimine:key.keyboard.grave.accent
key_key.ftbteams.open_gui:key.keyboard.unknown
key_chunkloaders.keys.open_screen:key.keyboard.c
key_key.biomancy.item_default:key.keyboard.v
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.showUses2:key.mouse.right
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.bookmark:key.keyboard.a
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.showUses2:key.mouse.right
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.showUses:key.keyboard.u
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.showUses:key.keyboard.u
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.ars_nouveau.open_book:key.keyboard.c
key_key.ars_nouveau.selection_hud:key.keyboard.v
key_key.ars_nouveau.next_slot:key.keyboard.x

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@ -1,4 +1,6 @@
#Tue May 13 21:00:23 CDT 2025
#Wed May 14 11:34:03 CDT 2025
shadowDistance=160.0
EYES=false
LIGHT_END_I=1.50
ATM_NOON_R=0.75
ATM_FOG_DISTANCE=60
@ -12,6 +14,7 @@ LIGHT_RAIN_G=0.90
LIGHT_RAIN_I=1.50
LIGHT_NIGHT_I=1.50
ATM_NOON_G=0.90
FXAA=false
ATM_NOON_I=1.20
ATM_NOON_B=1.20
ATM_RAIN_B=1.20