first spawner restrict/addition scripted, added new infection mod disabled to be configured
new infection mod should begin corrupting exclusively in darwin IV, and I have a lot of scripting to do for it.
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phase
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number
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when
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mindaycount / maxdaycount
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daycount
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baby
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spawner
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spawntype
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incontrol
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eventspawn
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area
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minheight / maxheight
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height
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minlight / maxlight
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minlight_full / maxlight_full
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light
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mincount / maxcount
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minspawndist / maxspawndist
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mintime / maxtime
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time
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mindifficulty / maxdifficulty
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canspawnhere
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notcolliding
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difficulty
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weather
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category
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biometags
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hostile / passive
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seesky
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cave
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slime
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structure
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structuretags
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hasstructure
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mob
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mod
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block
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blockoffset
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biome
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biometype
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dimension
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dimensionmod
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random
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playerhelditem / offhanditem / bothhandsitem
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helmet / chestplate / leggings / boots
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addscoreboardtags
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scoreboardtags_all / scoreboardtags_any
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nodespawn
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incity / instreet / insphere (Lost Cities)
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inbuilding / inmultibuilding (Lost Cities)
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building / multibuilding (Lost Cities)
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gamestage (Gamestages)
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winter / summer / spring / autumn (Serene Seasons)
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amulet / ring / belt / trinket / charm / body / head (Baubles)
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