first spawner restrict/addition scripted, added new infection mod disabled to be configured

new infection mod should begin corrupting exclusively in darwin IV, and I have a lot of scripting to do for it.
This commit is contained in:
2025-05-30 12:04:13 -05:00
parent c5914d3d39
commit ed66926fcc
5 changed files with 114 additions and 2 deletions

View File

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phase
number
when
mindaycount / maxdaycount
daycount
baby
spawner
spawntype
incontrol
eventspawn
area
minheight / maxheight
height
minlight / maxlight
minlight_full / maxlight_full
light
mincount / maxcount
minspawndist / maxspawndist
mintime / maxtime
time
mindifficulty / maxdifficulty
canspawnhere
notcolliding
difficulty
weather
category
biometags
hostile / passive
seesky
cave
slime
structure
structuretags
hasstructure
mob
mod
block
blockoffset
biome
biometype
dimension
dimensionmod
random
playerhelditem / offhanditem / bothhandsitem
helmet / chestplate / leggings / boots
addscoreboardtags
scoreboardtags_all / scoreboardtags_any
nodespawn
incity / instreet / insphere (Lost Cities)
inbuilding / inmultibuilding (Lost Cities)
building / multibuilding (Lost Cities)
gamestage (Gamestages)
winter / summer / spring / autumn (Serene Seasons)
amulet / ring / belt / trinket / charm / body / head (Baubles)