testing pre-commit strats
This commit is contained in:
		| @ -1,23 +1,23 @@ | ||||
|  | ||||
| [Visuals] | ||||
| 	#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record. | ||||
| 	text_screen_shadow = true | ||||
| 	#This is the background color for the skills record GUI. | ||||
| 	#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET | ||||
| 	background_color = "DEFAULT" | ||||
| 	#This will enable or disable the animations on the skills record GUI. | ||||
| 	animations_mode = true | ||||
| 	#Here you can choose whatever mode you prefer for the bar visibility | ||||
| 	#In the skills record GUI. | ||||
| 	#0: Always on. | ||||
| 	#1: On holding its keybind. "Default Keybind: Shift" | ||||
| 	#2: Disabled. | ||||
| 	#Range: 0 ~ 2 | ||||
| 	progress_bar_mode = 0 | ||||
| 	#You can choose when will the challenges panel appears on the screen. | ||||
| 	#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||||
| 	challenges_panel_pos = "LEFT" | ||||
| 	#Here you can enable or disable the Mining Skill Card Renderer | ||||
| 	#It's not recommended for now! [WIP] | ||||
| 	msc_renderer = false | ||||
|  | ||||
|  | ||||
| [Visuals] | ||||
| 	#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record. | ||||
| 	text_screen_shadow = true | ||||
| 	#This is the background color for the skills record GUI. | ||||
| 	#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET | ||||
| 	background_color = "DEFAULT" | ||||
| 	#This will enable or disable the animations on the skills record GUI. | ||||
| 	animations_mode = true | ||||
| 	#Here you can choose whatever mode you prefer for the bar visibility | ||||
| 	#In the skills record GUI. | ||||
| 	#0: Always on. | ||||
| 	#1: On holding its keybind. "Default Keybind: Shift" | ||||
| 	#2: Disabled. | ||||
| 	#Range: 0 ~ 2 | ||||
| 	progress_bar_mode = 0 | ||||
| 	#You can choose when will the challenges panel appears on the screen. | ||||
| 	#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||||
| 	challenges_panel_pos = "LEFT" | ||||
| 	#Here you can enable or disable the Mining Skill Card Renderer | ||||
| 	#It's not recommended for now! [WIP] | ||||
| 	msc_renderer = false | ||||
|  | ||||
|  | ||||
| @ -1,83 +1,83 @@ | ||||
|  | ||||
| [General] | ||||
| 	#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges. | ||||
| 	#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately. | ||||
| 	#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete. | ||||
| 	#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY | ||||
| 	playstyle_mode = "MODERN" | ||||
| 	#You can change the rate of paper consumption in the Skills Record. | ||||
| 	#Range: 0.0 ~ 1.0 | ||||
| 	paper_consummation_rate = 0.35 | ||||
| 	#This condition is when the block is placed by any entity... It will not count as a point toward the challenges. | ||||
| 	is_placed_by_entity_condition = true | ||||
| 	#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present. | ||||
| 	#It's formatted in seconds. | ||||
| 	#Range: 1 ~ 600 | ||||
| 	challenge_validator = 2 | ||||
|  | ||||
| [Trades] | ||||
| 	#Here, you can change which level the Mining Skill Card appears in villager trades. | ||||
| 	#Range: 1 ~ 5 | ||||
| 	villager_card_trade_level = 2 | ||||
| 	#It will change the Mining Skill Card cost in villager trades. | ||||
| 	#Range: 1 ~ 64 | ||||
| 	trade_low_price = 8 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	trade_high_price = 24 | ||||
|  | ||||
| [Challenges] | ||||
| 	#Here, you can change the value for the required amount of ores. | ||||
| 	#NOTE: This values only matters if the playstyle is set on Legacy. | ||||
| 	#Range: 1 ~ 999999 | ||||
| 	legacy_required_amount_min = 400 | ||||
| 	#Range: 1 ~ 999999 | ||||
| 	legacy_required_amount_max = 400 | ||||
| 	#You can change the values on how many challenges should be given in each tier. | ||||
| 	#But remember that you must have the exact number of challenges available in the Datapack. | ||||
| 	#Otherwise, it will make the game crash! | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_0_challenges_amount = 1 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_1_challenges_amount = 2 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_2_challenges_amount = 4 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_3_challenges_amount = 5 | ||||
|  | ||||
| [Potions] | ||||
| 	#You can change the values on how many potion points should be given in each tier. | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_1_potion_points = 3 | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_2_potion_points = 2 | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_3_potion_points = 1 | ||||
|  | ||||
| [Ability] | ||||
| 	#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on. | ||||
| 	mastered_card_effect = true | ||||
| 	#This makes the ultimine max blocks value different for every tier. | ||||
| 	tier_based_max_blocks = true | ||||
| 	#You can change the ultimine max blocks value for each tier. | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_1_max_blocks = 8 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_2_max_blocks = 16 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_3_max_blocks = 32 | ||||
| 	#You can change the ultimine ability time per tier. | ||||
| 	#It's formatted in seconds. | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_1_time = 300 | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_2_time = 600 | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_3_time = 1200 | ||||
|  | ||||
| [Debug] | ||||
| 	#Enable or disable the IneligibleBlocks logger. | ||||
| 	ineligible_blocks_logger = false | ||||
| 	#Enable or disable the ChallengeManager logger. | ||||
| 	challenge_manager_logger = false | ||||
| 	challenge_actions_logger = false | ||||
|  | ||||
|  | ||||
| [General] | ||||
| 	#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges. | ||||
| 	#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately. | ||||
| 	#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete. | ||||
| 	#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY | ||||
| 	playstyle_mode = "MODERN" | ||||
| 	#You can change the rate of paper consumption in the Skills Record. | ||||
| 	#Range: 0.0 ~ 1.0 | ||||
| 	paper_consummation_rate = 0.35 | ||||
| 	#This condition is when the block is placed by any entity... It will not count as a point toward the challenges. | ||||
| 	is_placed_by_entity_condition = true | ||||
| 	#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present. | ||||
| 	#It's formatted in seconds. | ||||
| 	#Range: 1 ~ 600 | ||||
| 	challenge_validator = 2 | ||||
|  | ||||
| [Trades] | ||||
| 	#Here, you can change which level the Mining Skill Card appears in villager trades. | ||||
| 	#Range: 1 ~ 5 | ||||
| 	villager_card_trade_level = 2 | ||||
| 	#It will change the Mining Skill Card cost in villager trades. | ||||
| 	#Range: 1 ~ 64 | ||||
| 	trade_low_price = 8 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	trade_high_price = 24 | ||||
|  | ||||
| [Challenges] | ||||
| 	#Here, you can change the value for the required amount of ores. | ||||
| 	#NOTE: This values only matters if the playstyle is set on Legacy. | ||||
| 	#Range: 1 ~ 999999 | ||||
| 	legacy_required_amount_min = 400 | ||||
| 	#Range: 1 ~ 999999 | ||||
| 	legacy_required_amount_max = 400 | ||||
| 	#You can change the values on how many challenges should be given in each tier. | ||||
| 	#But remember that you must have the exact number of challenges available in the Datapack. | ||||
| 	#Otherwise, it will make the game crash! | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_0_challenges_amount = 1 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_1_challenges_amount = 2 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_2_challenges_amount = 4 | ||||
| 	#Range: 1 ~ 20 | ||||
| 	tier_3_challenges_amount = 5 | ||||
|  | ||||
| [Potions] | ||||
| 	#You can change the values on how many potion points should be given in each tier. | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_1_potion_points = 3 | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_2_potion_points = 2 | ||||
| 	#Range: 0 ~ 20 | ||||
| 	tier_3_potion_points = 1 | ||||
|  | ||||
| [Ability] | ||||
| 	#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on. | ||||
| 	mastered_card_effect = true | ||||
| 	#This makes the ultimine max blocks value different for every tier. | ||||
| 	tier_based_max_blocks = true | ||||
| 	#You can change the ultimine max blocks value for each tier. | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_1_max_blocks = 8 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_2_max_blocks = 16 | ||||
| 	#Range: 1 ~ 64 | ||||
| 	tier_3_max_blocks = 32 | ||||
| 	#You can change the ultimine ability time per tier. | ||||
| 	#It's formatted in seconds. | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_1_time = 300 | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_2_time = 600 | ||||
| 	#Range: 60 ~ 3600 | ||||
| 	tier_3_time = 1200 | ||||
|  | ||||
| [Debug] | ||||
| 	#Enable or disable the IneligibleBlocks logger. | ||||
| 	ineligible_blocks_logger = false | ||||
| 	#Enable or disable the ChallengeManager logger. | ||||
| 	challenge_manager_logger = false | ||||
| 	challenge_actions_logger = false | ||||
|  | ||||
|  | ||||
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