testing pre-commit strats
This commit is contained in:
		| @ -1,221 +1,221 @@ | ||||
|  | ||||
| #Sanity configuration | ||||
| #NOTE: all sanity values are measured in percentages (i.e. 40.0 is equal to 40% of sanity bar) | ||||
| #NOTE: each subsequent usage of an active source or item has its effectiveness multiplied by (timeSinceLastUsage / cooldown) (capped at 1.0) | ||||
| [sanity] | ||||
| 	#For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number | ||||
| 	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 | ||||
| 	positive_multiplier = 1.2 | ||||
| 	#For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number | ||||
| 	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 | ||||
| 	negative_multiplier = 8.0 | ||||
|  | ||||
| 	#Configuration for passive sanity sources | ||||
| 	[sanity.passive] | ||||
| 		#This value will be added to sanity each second regardless of any other factors | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		passive = 0.2 | ||||
| 		#Sanity gain per second during rainy weather or in water | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		raining = -0.2 | ||||
| 		#Players' sanity will start getting affected with food levels at and below this threshold (in half-drumsticks) | ||||
| 		#Range: 0 ~ 20 | ||||
| 		hunger_threshold = 7 | ||||
| 		#Players with food levels at and below <hunger_threshold> gain this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		hungry = -0.2 | ||||
| 		#Players will gain this amount of sanity per second for 5 seconds after looking at an enderman | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		ender_man_anger = -5.0 | ||||
| 		#Players will gain this amount of sanity per second while being near their pets | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		pet = 0.15 | ||||
| 		#Players will gain this amount of sanity per second while being near any monsters | ||||
| 		#This value is doubled if the monster is aggressive towards the player | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		monster = -0.1 | ||||
| 		#Players will gain this amount of sanity per second while being in the dark | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		darkness = -0.15 | ||||
| 		#Maximum light level considered to be darkness (inclusive) | ||||
| 		#Range: 0 ~ 15 | ||||
| 		darkness_threshold = 4 | ||||
| 		#Players will gain this amount of sanity per second while being in the light | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		lightness = 0.0 | ||||
| 		#Minimum light level considered to be lightness (inclusive) | ||||
| 		#Range: 0 ~ 15 | ||||
| 		lightness_threshold = 4 | ||||
| 		#Players who are stuck in blocks (such as cobweb) and have their movement restricted gain this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		block_stuck = -0.09 | ||||
| 		#Players moving on a dirt path or a carpet receive this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		dirt_path = 0.09 | ||||
| 		#Nearby jukebox playing a pleasant melody gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		jukebox_pleasant = 0.08 | ||||
| 		#Nearby jukebox playing an unsettling melody gives this amount of sanity per second (this takes priority over pleasant melodies) | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		jukebox_unsettling = -0.11 | ||||
| 		#Define a list of blocks that affect sanity of players standing near them | ||||
| 		#A block should be included as follows: block_registry_name[property1=value1,property2=value2];A;B;C | ||||
| 		#Where A is how much sanity is gained per second, B is a radius in blocks, | ||||
| 		#C is whether a block needs to be naturally generated (not placed by player) (true/false) | ||||
| 		#Supports boolean block state properties (can be omitted together with brackets) | ||||
| 		#Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag | ||||
| 		#NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds; needs testing | ||||
| 		blocks = ["minecraft:campfire[lit=true];0.1;4;false", "minecraft:torch;0.1;4;false"] | ||||
|  | ||||
| 	#Configuration for active sanity sources | ||||
| 	[sanity.active] | ||||
| 		#Sleeping restores this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		sleeping = 50.0 | ||||
| 		#Sleeping cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		sleeping_cd = 1200.0 | ||||
| 		#Players will gain sanity based on the damage they take from any sources with the ratio of 1 to this number | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		hurt_ratio = -1.0 | ||||
| 		#Spawning a baby chicken by throwing an egg restores this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		baby_chicken_spawn = 5.0 | ||||
| 		#Spawning a baby chicken cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		baby_chicken_spawn_cd = 300.0 | ||||
| 		#Earning an advancement gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		advancement = 20.0 | ||||
| 		#Breeding two animals together gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		animal_breeding = 9.0 | ||||
| 		#Breeding animals cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		animal_breeding_cd = 600.0 | ||||
| 		#Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones) | ||||
| 		#This value is doubled for baby animals | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		animal_hurt_ratio = -0.5 | ||||
| 		#Players gain this amount of sanity upon their pets' death | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		pet_death = -60.0 | ||||
| 		#Players gain this amount of sanity upon successfully trading with a villager | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		villager_trade = 20.0 | ||||
| 		#Villager trade cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		villager_trade_cd = 600.0 | ||||
| 		#Shearing an animal gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		shearing = 5.0 | ||||
| 		#Shearing animals cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		shearing_cd = 300.0 | ||||
| 		#Consuming food gives this amount of sanity for every half-drumstick the meal restores | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		eating = 0.8 | ||||
| 		#Eating cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		eating_cd = 300.0 | ||||
| 		#Fishing an item gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		fishing = 1.3 | ||||
| 		#Fishing cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		fishing_cd = 0.0 | ||||
| 		#Trampling a farmland gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		farmland_trample = -2.0 | ||||
| 		#Potting a flower gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		potting_flower = 4.0 | ||||
| 		#Potting a flower cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		potting_flower_cd = 300.0 | ||||
| 		#Teleporting to another dimension gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		changed_dimension = -10.0 | ||||
| 		#Players gain this amount of sanity upon being struck by lightning | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		struck_by_lightning = -30.0 | ||||
| 		#Define a list of items that will affect sanity upon their usage | ||||
| 		#An item should be included as follows: item_registry_name;A;B | ||||
| 		#Where A is how much sanity is gained upon usage and B is a custom category | ||||
| 		#Items with the same categories share the same cooldown | ||||
| 		#The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 | ||||
| 		items = ["minecraft:pufferfish;-5;0", "minecraft:poisonous_potato;-5;0", "minecraft:spider_eye;-5;0", "minecraft:rotten_flesh;-5;0", "minecraft:chorus_fruit;-3;0", "minecraft:ender_pearl;-1;0", "minecraft:honey_bottle;6;1", "minecraft:golden_carrot;7;1", "minecraft:golden_apple;8;1", "minecraft:enchanted_golden_apple;13;1"] | ||||
| 		#Define a list of custom categories for items specified in <items> | ||||
| 		#A category should be included as follows: A;B | ||||
| 		#Where A is a category id (integer) and B is a cooldown (in seconds) all items in this category share | ||||
| 		item_categories = ["0;0", "1;800.0"] | ||||
| 		#Define a list of blocks that will affect sanity of players breaking them | ||||
| 		#A block should be included as follows: block_registry_name;A;B;C;D | ||||
| 		#Where A is how much sanity is gained upon breakage, B is a custom category, | ||||
| 		#C is whether a block has to be naturally generated (not placed by players) (true/false), | ||||
| 		#D is whether a block has to be mined with a correct tool (aka resources should drop) (true/false) | ||||
| 		#Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag | ||||
| 		#Blocks with the same categories share the same cooldown | ||||
| 		#The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 | ||||
| 		#NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds need testing | ||||
| 		broken_blocks = ["minecraft:infested_stone;-8;0;false;false", "minecraft:infested_cobblestone;-8;0;false;false", "minecraft:infested_stone_bricks;-8;0;false;false", "minecraft:infested_cracked_stone_bricks;-8;0;false;false", "minecraft:infested_mossy_stone_bricks;-8;0;false;false", "minecraft:infested_chiseled_stone_bricks;-8;0;false;false", "minecraft:infested_deepslate;-8;0;false;false"] | ||||
| 		#Define a list of custom categories for blocks specified in <broken_blocks> | ||||
| 		#A category should be included as follows: A;B | ||||
| 		#Where A is a category id (integer) and B is a cooldown (in seconds) all blocks in this category share | ||||
| 		broken_block_categories = ["0;0"] | ||||
|  | ||||
| 	#Multiplayer configuration | ||||
| 	[sanity.multiplayer] | ||||
| 		#Being around players with sanity higher than 50% gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		sane_player_company = 0.1 | ||||
| 		#Being around players with sanity lower than 50% gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		insane_player_company = -0.12 | ||||
|  | ||||
| 	#Entities configuration | ||||
| 	[sanity.entity] | ||||
| 		#Whether sane players should be able to see and battle inner entities | ||||
| 		#Mobs will still be there server-side and will count towards passive sanity | ||||
| 		#Players who are targeted by inner entities see them regardless | ||||
| 		sane_see_inner_entities = false | ||||
|  | ||||
| 	#Client configuration | ||||
| 	[sanity.client] | ||||
| 		#Whether to render sanity postprocessing effects | ||||
| 		render_post = true | ||||
| 		#Whether to enable sanity sound effects | ||||
| 		play_sounds = true | ||||
| 		#Insanity ambience max volume | ||||
| 		#Range: 0.0 ~ 1.0 | ||||
| 		insanity_volume = 0.6 | ||||
|  | ||||
| 		#Sanity indicator configuration | ||||
| 		[sanity.client.indicator] | ||||
| 			#Whether to render sanity indicator | ||||
| 			render = true | ||||
| 			#Whether to twitch sanity indicator at low sanity levels | ||||
| 			twitch = true | ||||
| 			#Sanity indicator scale | ||||
| 			#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 			scale = 1.0 | ||||
| 			#Sanity indicator location | ||||
| 			#Allowed Values: HOTBAR_LEFT, HOTBAR_RIGHT, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||||
| 			location = "HOTBAR_LEFT" | ||||
|  | ||||
| 		#Inner monologue configuration | ||||
| 		[sanity.client.hints] | ||||
| 			#Whether to render inner monologue/random thoughts | ||||
| 			render = true | ||||
| 			#Whether to twitch inner monologue/random thoughts at low sanity levels | ||||
| 			twitch = true | ||||
|  | ||||
| 		#Blood tendrils overlay configuration | ||||
| 		[sanity.client.blood_tendrils] | ||||
| 			#Whether to render blood tendrils overlay | ||||
| 			render = true | ||||
| 			#Whether to flash blood tendrils overlay upon losing sanity in a short burst | ||||
| 			short_burst_flash = true | ||||
| 			#Whether to render blood tendrils overlay when passively losing sanity | ||||
| 			render_passive = true | ||||
|  | ||||
|  | ||||
| #Sanity configuration | ||||
| #NOTE: all sanity values are measured in percentages (i.e. 40.0 is equal to 40% of sanity bar) | ||||
| #NOTE: each subsequent usage of an active source or item has its effectiveness multiplied by (timeSinceLastUsage / cooldown) (capped at 1.0) | ||||
| [sanity] | ||||
| 	#For balancing purposes: the effectiveness of all positive sanity sources will be multiplied by this number | ||||
| 	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 | ||||
| 	positive_multiplier = 1.2 | ||||
| 	#For balancing purposes: the effectiveness of all negative sanity sources will be multiplied by this number | ||||
| 	#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 | ||||
| 	negative_multiplier = 8.0 | ||||
|  | ||||
| 	#Configuration for passive sanity sources | ||||
| 	[sanity.passive] | ||||
| 		#This value will be added to sanity each second regardless of any other factors | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		passive = 0.2 | ||||
| 		#Sanity gain per second during rainy weather or in water | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		raining = -0.2 | ||||
| 		#Players' sanity will start getting affected with food levels at and below this threshold (in half-drumsticks) | ||||
| 		#Range: 0 ~ 20 | ||||
| 		hunger_threshold = 7 | ||||
| 		#Players with food levels at and below <hunger_threshold> gain this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		hungry = -0.2 | ||||
| 		#Players will gain this amount of sanity per second for 5 seconds after looking at an enderman | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		ender_man_anger = -5.0 | ||||
| 		#Players will gain this amount of sanity per second while being near their pets | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		pet = 0.15 | ||||
| 		#Players will gain this amount of sanity per second while being near any monsters | ||||
| 		#This value is doubled if the monster is aggressive towards the player | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		monster = -0.1 | ||||
| 		#Players will gain this amount of sanity per second while being in the dark | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		darkness = -0.15 | ||||
| 		#Maximum light level considered to be darkness (inclusive) | ||||
| 		#Range: 0 ~ 15 | ||||
| 		darkness_threshold = 4 | ||||
| 		#Players will gain this amount of sanity per second while being in the light | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		lightness = 0.0 | ||||
| 		#Minimum light level considered to be lightness (inclusive) | ||||
| 		#Range: 0 ~ 15 | ||||
| 		lightness_threshold = 4 | ||||
| 		#Players who are stuck in blocks (such as cobweb) and have their movement restricted gain this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		block_stuck = -0.09 | ||||
| 		#Players moving on a dirt path or a carpet receive this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		dirt_path = 0.09 | ||||
| 		#Nearby jukebox playing a pleasant melody gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		jukebox_pleasant = 0.08 | ||||
| 		#Nearby jukebox playing an unsettling melody gives this amount of sanity per second (this takes priority over pleasant melodies) | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		jukebox_unsettling = -0.11 | ||||
| 		#Define a list of blocks that affect sanity of players standing near them | ||||
| 		#A block should be included as follows: block_registry_name[property1=value1,property2=value2];A;B;C | ||||
| 		#Where A is how much sanity is gained per second, B is a radius in blocks, | ||||
| 		#C is whether a block needs to be naturally generated (not placed by player) (true/false) | ||||
| 		#Supports boolean block state properties (can be omitted together with brackets) | ||||
| 		#Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag | ||||
| 		#NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds; needs testing | ||||
| 		blocks = ["minecraft:campfire[lit=true];0.1;4;false", "minecraft:torch;0.1;4;false"] | ||||
|  | ||||
| 	#Configuration for active sanity sources | ||||
| 	[sanity.active] | ||||
| 		#Sleeping restores this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		sleeping = 50.0 | ||||
| 		#Sleeping cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		sleeping_cd = 1200.0 | ||||
| 		#Players will gain sanity based on the damage they take from any sources with the ratio of 1 to this number | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		hurt_ratio = -1.0 | ||||
| 		#Spawning a baby chicken by throwing an egg restores this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		baby_chicken_spawn = 5.0 | ||||
| 		#Spawning a baby chicken cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		baby_chicken_spawn_cd = 300.0 | ||||
| 		#Earning an advancement gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		advancement = 20.0 | ||||
| 		#Breeding two animals together gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		animal_breeding = 9.0 | ||||
| 		#Breeding animals cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		animal_breeding_cd = 600.0 | ||||
| 		#Players gain this amount of sanity for every point of damage dealt to peaceful animals (incl. neutral ones) | ||||
| 		#This value is doubled for baby animals | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		animal_hurt_ratio = -0.5 | ||||
| 		#Players gain this amount of sanity upon their pets' death | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		pet_death = -60.0 | ||||
| 		#Players gain this amount of sanity upon successfully trading with a villager | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		villager_trade = 20.0 | ||||
| 		#Villager trade cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		villager_trade_cd = 600.0 | ||||
| 		#Shearing an animal gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		shearing = 5.0 | ||||
| 		#Shearing animals cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		shearing_cd = 300.0 | ||||
| 		#Consuming food gives this amount of sanity for every half-drumstick the meal restores | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		eating = 0.8 | ||||
| 		#Eating cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		eating_cd = 300.0 | ||||
| 		#Fishing an item gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		fishing = 1.3 | ||||
| 		#Fishing cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		fishing_cd = 0.0 | ||||
| 		#Trampling a farmland gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		farmland_trample = -2.0 | ||||
| 		#Potting a flower gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		potting_flower = 4.0 | ||||
| 		#Potting a flower cooldown (see notes above), real time in seconds | ||||
| 		#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 		potting_flower_cd = 300.0 | ||||
| 		#Teleporting to another dimension gives this amount of sanity | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		changed_dimension = -10.0 | ||||
| 		#Players gain this amount of sanity upon being struck by lightning | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		struck_by_lightning = -30.0 | ||||
| 		#Define a list of items that will affect sanity upon their usage | ||||
| 		#An item should be included as follows: item_registry_name;A;B | ||||
| 		#Where A is how much sanity is gained upon usage and B is a custom category | ||||
| 		#Items with the same categories share the same cooldown | ||||
| 		#The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 | ||||
| 		items = ["minecraft:pufferfish;-5;0", "minecraft:poisonous_potato;-5;0", "minecraft:spider_eye;-5;0", "minecraft:rotten_flesh;-5;0", "minecraft:chorus_fruit;-3;0", "minecraft:ender_pearl;-1;0", "minecraft:honey_bottle;6;1", "minecraft:golden_carrot;7;1", "minecraft:golden_apple;8;1", "minecraft:enchanted_golden_apple;13;1"] | ||||
| 		#Define a list of custom categories for items specified in <items> | ||||
| 		#A category should be included as follows: A;B | ||||
| 		#Where A is a category id (integer) and B is a cooldown (in seconds) all items in this category share | ||||
| 		item_categories = ["0;0", "1;800.0"] | ||||
| 		#Define a list of blocks that will affect sanity of players breaking them | ||||
| 		#A block should be included as follows: block_registry_name;A;B;C;D | ||||
| 		#Where A is how much sanity is gained upon breakage, B is a custom category, | ||||
| 		#C is whether a block has to be naturally generated (not placed by players) (true/false), | ||||
| 		#D is whether a block has to be mined with a correct tool (aka resources should drop) (true/false) | ||||
| 		#Prefix with TAG_ and follow with a tag registry name to define all blocks with the tag | ||||
| 		#Blocks with the same categories share the same cooldown | ||||
| 		#The sanity gained will be multiplied by (timeSinceLastUsage / categoryCooldown) capping at 1.0 | ||||
| 		#NOTE: not everything may work correctly with any configuration, e.g. multiblocks like tall flowers and beds need testing | ||||
| 		broken_blocks = ["minecraft:infested_stone;-8;0;false;false", "minecraft:infested_cobblestone;-8;0;false;false", "minecraft:infested_stone_bricks;-8;0;false;false", "minecraft:infested_cracked_stone_bricks;-8;0;false;false", "minecraft:infested_mossy_stone_bricks;-8;0;false;false", "minecraft:infested_chiseled_stone_bricks;-8;0;false;false", "minecraft:infested_deepslate;-8;0;false;false"] | ||||
| 		#Define a list of custom categories for blocks specified in <broken_blocks> | ||||
| 		#A category should be included as follows: A;B | ||||
| 		#Where A is a category id (integer) and B is a cooldown (in seconds) all blocks in this category share | ||||
| 		broken_block_categories = ["0;0"] | ||||
|  | ||||
| 	#Multiplayer configuration | ||||
| 	[sanity.multiplayer] | ||||
| 		#Being around players with sanity higher than 50% gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		sane_player_company = 0.1 | ||||
| 		#Being around players with sanity lower than 50% gives this amount of sanity per second | ||||
| 		#Range: -100.0 ~ 100.0 | ||||
| 		insane_player_company = -0.12 | ||||
|  | ||||
| 	#Entities configuration | ||||
| 	[sanity.entity] | ||||
| 		#Whether sane players should be able to see and battle inner entities | ||||
| 		#Mobs will still be there server-side and will count towards passive sanity | ||||
| 		#Players who are targeted by inner entities see them regardless | ||||
| 		sane_see_inner_entities = false | ||||
|  | ||||
| 	#Client configuration | ||||
| 	[sanity.client] | ||||
| 		#Whether to render sanity postprocessing effects | ||||
| 		render_post = true | ||||
| 		#Whether to enable sanity sound effects | ||||
| 		play_sounds = true | ||||
| 		#Insanity ambience max volume | ||||
| 		#Range: 0.0 ~ 1.0 | ||||
| 		insanity_volume = 0.6 | ||||
|  | ||||
| 		#Sanity indicator configuration | ||||
| 		[sanity.client.indicator] | ||||
| 			#Whether to render sanity indicator | ||||
| 			render = true | ||||
| 			#Whether to twitch sanity indicator at low sanity levels | ||||
| 			twitch = true | ||||
| 			#Sanity indicator scale | ||||
| 			#Range: 0.0 ~ 3.4028234663852886E38 | ||||
| 			scale = 1.0 | ||||
| 			#Sanity indicator location | ||||
| 			#Allowed Values: HOTBAR_LEFT, HOTBAR_RIGHT, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT | ||||
| 			location = "HOTBAR_LEFT" | ||||
|  | ||||
| 		#Inner monologue configuration | ||||
| 		[sanity.client.hints] | ||||
| 			#Whether to render inner monologue/random thoughts | ||||
| 			render = true | ||||
| 			#Whether to twitch inner monologue/random thoughts at low sanity levels | ||||
| 			twitch = true | ||||
|  | ||||
| 		#Blood tendrils overlay configuration | ||||
| 		[sanity.client.blood_tendrils] | ||||
| 			#Whether to render blood tendrils overlay | ||||
| 			render = true | ||||
| 			#Whether to flash blood tendrils overlay upon losing sanity in a short burst | ||||
| 			short_burst_flash = true | ||||
| 			#Whether to render blood tendrils overlay when passively losing sanity | ||||
| 			render_passive = true | ||||
|  | ||||
|  | ||||
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	Block a user