Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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1.20.1-FearFactoryTest/minecraft/kubejs/README.txt
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1.20.1-FearFactoryTest/minecraft/kubejs/README.txt
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Find out more info on the website: https://kubejs.com/
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Directory information:
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assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
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data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
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startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
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server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
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client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
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config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
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exported - Data dumps like texture atlases end up here
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You can find type-specific logs in logs/kubejs/ directory
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1.20.1-FearFactoryTest/minecraft/kubejs/assets/kubejs/textures/block/example_block.png
(Stored with Git LFS)
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1.20.1-FearFactoryTest/minecraft/kubejs/assets/kubejs/textures/block/example_block.png
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1.20.1-FearFactoryTest/minecraft/kubejs/assets/kubejs/textures/item/example_item.png
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1.20.1-FearFactoryTest/minecraft/kubejs/assets/kubejs/textures/item/example_item.png
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded client scripts)')
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#KubeJS Client Properties
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#Sun May 11 08:19:42 CDT 2025
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backgroundColor=2E3440
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barBorderColor=ECEFF4
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exportAtlases=false
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menuBackgroundBrightness=64
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disableRecipeBook=false
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title=
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barColor=ECEFF4
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overrideColors=false
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fmlLogColor=ECEFF4
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showTagNames=false
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fmlMemoryColor=ECEFF4
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menuBackgroundScale=32.0
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blurScaledPackIcon=true
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menuInnerBackgroundBrightness=32
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#KubeJS Common Properties
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#Sun May 11 08:19:46 CDT 2025
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matchJsonRecipes=true
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allowAsyncStreams=true
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announceReload=true
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startupErrorGUI=true
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serverOnly=false
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hideServerScriptErrors=false
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saveDevPropertiesInConfig=false
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packmode=
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ignoreCustomUniqueRecipeIds=false
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creativeModeTabIcon=minecraft\:purple_dye
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startupErrorReportUrl=
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded server scripts)')
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded startup scripts)')
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