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just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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#Stops the listed entities from being used in the Well of Suffering.
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#Use the registry name of the entity. Vanilla entities do not require the modid.
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[Blacklist]
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wellOfSuffering = []
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#Amount of LP the Sacrificial Dagger should provide for each damage dealt.
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["Config Values"]
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#Range: 0 ~ 10000
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sacrificialDaggerConversion = 100
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#Declares the amount of LP gained per HP sacrificed for the given entity.
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#Setting the value to 0 will blacklist it.
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#Use the registry name of the entity followed by a ';' and then the value you want.
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#Vanilla entities do not require the modid.
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sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"]
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#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
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#Used on servers for if you do not trust your players to not destroy other people's bases.
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makeDungeonRitualCreativeOnly = false
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