Removes, added missing resource packs, configured some rand mob sizes
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@ -6,7 +6,7 @@
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Precipitation_Particle_effect_rate = 0.7
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#Adjust amount of all weather2 based particles, works as a multiplier
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Particle_effect_rate = 1.0
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Particle_effect_rate = 2.0
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#If true, uses vanilla rain/snow non particle precipitation
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Particle_vanilla_precipitation = false
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#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
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@ -6,10 +6,10 @@
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leavesVolume = 0.0
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#
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#Range: 0.0 ~ 5.0
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tornadoWindVolume = 1.0
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tornadoWindVolume = 1.5
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#
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#Range: 0.0 ~ 5.0
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tornadoDamageVolume = 1.0
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tornadoDamageVolume = 2.0
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#
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#Range: 0.0 ~ 5.0
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windyStormVolume = 1.0
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@ -32,7 +32,7 @@
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Storm_Tornado_maxFlyingEntityBlocks = 200
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#-
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#Range: > -2147483648
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Storm_Tornado_maxBlocksGrabbedPerTick = 5
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Storm_Tornado_maxBlocksGrabbedPerTick = 10
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#Make tornados initial heading aimed towards closest player
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Storm_Tornado_aimAtPlayerOnSpawn = true
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#Accuracy of tornado aimed at player
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