Removes, added missing resource packs, configured some rand mob sizes

This commit is contained in:
2025-05-26 14:05:06 -05:00
parent 4507337cc3
commit abab9430fa
18 changed files with 319 additions and 104 deletions

View File

@ -6,7 +6,7 @@
Precipitation_Particle_effect_rate = 0.7
#Adjust amount of all weather2 based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Particle_effect_rate = 1.0
Particle_effect_rate = 2.0
#If true, uses vanilla rain/snow non particle precipitation
Particle_vanilla_precipitation = false
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse

View File

@ -6,10 +6,10 @@
leavesVolume = 0.0
#
#Range: 0.0 ~ 5.0
tornadoWindVolume = 1.0
tornadoWindVolume = 1.5
#
#Range: 0.0 ~ 5.0
tornadoDamageVolume = 1.0
tornadoDamageVolume = 2.0
#
#Range: 0.0 ~ 5.0
windyStormVolume = 1.0

View File

@ -32,7 +32,7 @@
Storm_Tornado_maxFlyingEntityBlocks = 200
#-
#Range: > -2147483648
Storm_Tornado_maxBlocksGrabbedPerTick = 5
Storm_Tornado_maxBlocksGrabbedPerTick = 10
#Make tornados initial heading aimed towards closest player
Storm_Tornado_aimAtPlayerOnSpawn = true
#Accuracy of tornado aimed at player