Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red. curse of pandora: adds curios and cursed curios ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip) Sound attracts mobs, proximity chat, and simple radios for bequiet systems Iron's spells & spellbook integrates with some of our mods and adds mobs and magic tenseambiance: dynamic biome based creepy ambient noise
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# Simple Voice Chat translations
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# This file contains all server-side translations for the Simple Voice Chat mod
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# The message a player gets when kicked for not having voice chat installed and the server has force_voicechat enabled
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# The first parameter is the mod/plugin name and the second parameter is the mod/plugin version
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force_voicechat_kick_message=You need %s %s to play on this server
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# The message a player gets when joining a server with an incompatible voice chat version
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# The first parameter is the mod/plugin version and the second parameter is the mod/plugin name
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voicechat_not_compatible_message=Your voice chat client version is not compatible with the server-side version.\\nPlease install version %s of %s.
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# The message a player gets when trying to execute a command that requires the voice chat mod installed on the client side.
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# The first parameter is the mod/plugin name
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voicechat_needed_for_command_message=You need to have %s installed on your client to use this command
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# The message a player gets when trying to execute a command that can only be executed as a player
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player_command_message=This command can only be executed as a player
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{}
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# Simple Voice Chat client config v1.20.1-2.5.30
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# If the voice chat onboarding process has been finished
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onboarding_finished=false
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# The voice chat volume
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voice_chat_volume=1.0
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# The threshold for the voice activation method (in dB)
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voice_activation_threshold=-50.0
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# The voice chat microphone amplification
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microphone_amplification=1.0
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# The microphone activation method
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# Valid values are 'PTT' and 'VOICE'
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microphone_activation_type=PTT
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# The size of the audio output buffer (in packets)
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# Higher values mean a higher latency but less crackling
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# Increase this value if you have an unstable internet connection
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output_buffer_size=5
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# The maximum number of audio packets that should be held back if a packet arrives out of order or is dropped
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# This prevents audio packets that are only slightly out of order from being discarded
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# Set this to 0 to disable
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audio_packet_threshold=3
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# The time it takes for the microphone to deactivate when using voice activation
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# A value of 1 means 20 milliseconds, 2=40 ms, 3=60 ms, and so on
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voice_deactivation_delay=25
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# The microphone used by the voice chat
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# Leave blank to use the default device
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microphone=
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# The speaker used by the voice chat
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# Leave blank to use the default device
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speaker=
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# If the microphone is muted (only relevant for the voice activation method)
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muted=true
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# If the voice chat is disabled (both sound and microphone off)
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disabled=false
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# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
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hide_icons=false
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# If the group chat HUD should be visible
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show_group_hud=true
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# If your own player icon should be displayed in the group chat HUD when you are in a group
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show_own_group_icon=true
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# The scale of the player icons in the group chat HUD
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group_hud_icon_scale=2.0
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# The orientation of the player icons in the group chat HUD
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# Valid values are 'VERTICAL' and 'HORIZONTAL'
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group_player_icon_orientation=VERTICAL
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# The X position of the player icons in the group chat HUD
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# Negative values mean anchoring to the right instead
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group_player_icon_pos_x=4
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# The Y position of the player icons in the group chat HUD
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# Negative values mean anchoring to the bottom instead
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group_player_icon_pos_y=4
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# The X position of the icons in the voice chat HUD
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# Negative values mean anchoring to the right instead
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hud_icon_pos_x=16
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# The Y position of the icons in the voice chat HUD
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# Negative values mean anchoring to the bottom instead
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hud_icon_pos_y=-16
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# The scale of the icons in the voice chat HUD, such as microphone or connection status
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hud_icon_scale=1.0
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# The location where recordings should be saved
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# Leave blank to use the default location
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recording_destination=
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# The quality of the recorded voice chat audio
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# 0 = highest quality, 9 = lowest quality
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recording_quality=2
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# If noise suppression should be enabled
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denoiser=false
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# If the voice chat should work in singleplayer or in worlds shared over LAN
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run_local_server=true
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# Whether to use the Java implementation of microphone capture instead of OpenAL
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java_microphone_implementation=false
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# If the mod should check for microphone permissions (macOS only)
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macos_check_microphone_permission=true
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# If fake players should have the disconnected icon above their head
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show_fake_players_disconnected=false
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# If the volume adjustment interface should also display offline players
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offline_player_volume_adjustment=false
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# The 3D audio type
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# Valid values are 'NORMAL', 'REDUCED', and 'OFF'
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audio_type=NORMAL
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# If the mod should load native libraries on the client
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# When disabled, the Java Opus implementation will be used instead, the denoiser won't be available, and you won't be able to record the voice chat audio
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use_natives=true
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# How listening to other players should work when using freecam mods
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# Valid values are 'CAMERA' and 'PLAYER'
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# CAMERA: You will hear the voice chat around your camera. Whether you will still be able to hear the voice chat when the camera is far away from your character depends on the voice chat broadcast range of the server
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# PLAYER: You will hear the voice chat around your character no matter where your camera is
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freecam_mode=CAMERA
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# If enabled, you will be automatically muted when joining a world
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mute_on_join=false
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# Simple Voice Chat server config v1.20.1-2.5.30
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# The port number to use for the voice chat communication.
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# Audio packets are always transmitted via the UDP protocol on the port number
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# specified here, independently of other networking used for the game server.
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# Set this to '-1' to use the same port number that is used by the Minecraft server.
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# However, it is strongly recommended NOT to use the same port number because UDP on
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# it is also used by default for the server query. Doing so may crash the server!
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port=24454
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# The server IP address to bind the voice chat to
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# Leave blank to use the 'server-ip' property from the 'server.properties' config file
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# To bind to the wildcard IP address, use '*'
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bind_address=
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# The distance to which the voice can be heard
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max_voice_distance=48.0
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# The multiplier of the voice distance when crouching
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crouch_distance_multiplier=1.0
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# The multiplier of the voice distance when whispering
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whisper_distance_multiplier=0.5
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# The Opus codec
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# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY'
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codec=VOIP
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# The maximum size that audio packets are allowed to have (in bytes)
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# Set this to a lower value if audio packets don't arrive
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mtu_size=1024
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# The frequency at which keep-alive packets are sent (in milliseconds)
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# Setting this to a higher value may result in timeouts
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keep_alive=1000
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# If group chats are allowed
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enable_groups=true
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# The hostname that clients should use to connect to the voice chat
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# This may also include a port, e.g. 'example.com:24454'
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# Do NOT change this value if you don't know what you're doing
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voice_host=
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# If players are allowed to record the voice chat audio
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allow_recording=true
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# If spectators are allowed to talk to other players
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spectator_interaction=false
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# If spectators can talk to players they are spectating
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spectator_player_possession=false
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# If players without the voice chat mod should be kicked from the server
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force_voice_chat=false
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# The amount of time the server should wait to check if a player has the mod installed (in milliseconds)
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# Only relevant when 'force_voice_chat' is set to 'true'
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login_timeout=10000
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# The range in which the voice chat should broadcast audio
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# A value less than 0 means 'max_voice_distance'
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broadcast_range=-1.0
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# If the voice chat server should reply to external pings
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allow_pings=true
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# If the mod should load native libraries on dedicated servers
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# This is mostly relevant for voice chat addons
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use_natives=true
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# Simple Voice Chat volume config
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