Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds

Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
This commit is contained in:
2025-05-27 09:09:23 -05:00
parent d0d125303a
commit a4741227b9
60 changed files with 6378 additions and 1030 deletions

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#Wild Augment Configs || Some changes might break your game if you are aware of!
#There is 3 types of attribute chances || Guaranteed, Partially Guaranteed (1 from a list), Chance attribute (20% chance to give the attribute by default)
[wild_augments]
[wild_augments.balance_wild]
#Max Nature Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Max Mana || Default 75.0 || Chance attribute || Positive
#Range: -200.0 ~ 200.0
max_mana = 75.0
#Max Knockback Resistance || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
knockback_resistance = 0.2
#Max Crit Damage || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Healing Received || Default 0.2 || Chance attribute || Positive
#Range: -1.0 ~ 1.0
healing_received = 0.2
#Min Eldritch Magic Resist || Default 0.2 || Chance attribute || Negative
#Range: -1.0 ~ 1.0
eldritch_magic_resist = -0.2
[wild_augments.bruteforce_wild]
#Max Attack Damage || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.5
#Min Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
spell_power = -0.5
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
summon_damage = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Exp Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
exp_gained = -0.5
#Max Attack Knockback || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_knockback = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Mining Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mining_speed = 0.2
[wild_augments.chaos_wild]
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Armor || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_chance = 0.2
#Max Arrow Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_damage = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.equilibrium_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Max Max Health || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
max_health = 0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_mana = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Min Armor Shred || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
armor_shred = -0.5
#Max Jump Strength || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
jump_strength = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
crit_damage = 0.2
#Max Life Steal || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
life_steal = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
[wild_augments.frigid_flame_wild]
#Max Ice Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ice_spell_power = 0.5
#Max Fire Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Blood Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
blood_spell_power = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_chance = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.lifedrain_wild]
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.5
#Max Nature Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
nature_spell_power = 0.5
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ender_spell_power = -0.5
#Min Life Steal || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
life_steal = -0.5
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
#Range: -800.0 ~ 800.0
max_mana = -175.0
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Max Entity Reach || Default 0.5 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
entity_reach = 0.5
#Max Blood Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_magic_resist = 0.2
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cold_damage = 0.2
#Max Current Hp Damage || Default 0.1 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
current_hp_damage = 0.1
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
nature_magic_resist = 0.2
[wild_augments.oblivion_wild]
#Max Ender Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
eldritch_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
attack_speed = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Armor || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor = 0.2
#Min Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
#Min Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Min Prot Pierce || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_pierce = 0.2
#Min Evocation Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.2
[wild_augments.riftcore_wild]
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.5
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
#Range: -1.0 ~ 1.0
eldritch_spell_power = 0.5
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cast_time_reduction = -0.5
#Min Draw Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
draw_speed = -0.5
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cooldown_reduction = -0.5
#Min Knockback Resistance || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
knockback_resistance = -0.5
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
luck = -0.5
#Max Armor Toughness || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
armor_toughness = 0.2
#Max Eldritch Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
eldritch_magic_resist = 0.2
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Prot Shred || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
prot_shred = 0.2
#Max Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_magic_resist = 0.2
[wild_augments.sacred_void_wild]
#Max Evocation Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
evocation_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
holy_spell_power = -0.5
#Min Flying Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
flying_speed = -0.5
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
crit_damage = -0.5
#Max Max Health || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
max_health = 0.2
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
evocation_magic_resist = 0.2
#Max Attack Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_speed = 0.2
#Max Draw Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
draw_speed = 0.2
#Max Ender Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ender_spell_power = 0.2
[wild_augments.thunderbolt_wild]
#Max Lightning Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
lightning_spell_power = 0.5
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
nature_spell_power = -0.5
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
healing_received = -0.5
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_spell_power = -0.5
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
max_health = -0.5
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
fire_damage = -0.5
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
movement_speed = 0.2
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
blood_spell_power = 0.2
#Max Flying Speed || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
flying_speed = 0.2
#Max Arrow Velocity || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
arrow_velocity = 0.2
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
mana_regen = 0.2
[wild_augments.volcana_wild]
#Max Fire Spell Power || Default 0.5 || Guaranteed || Positive
#Range: -1.0 ~ 1.0
fire_spell_power = 0.5
#Min Ice Spell Power || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
ice_spell_power = -0.5
#Min Experience Gained || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
experience_gained = -0.5
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
mana_regen = -0.5
#Min Movement Speed || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
movement_speed = -0.5
#Min Cold Damage || Default -0.5 || Partially Guaranteed || Negative
#Range: -1.0 ~ 1.0
cold_damage = -0.5
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
attack_damage = 0.2
#Max Ice Magic Resist || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
ice_magic_resist = 0.2
#Max Luck || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
luck = 0.2
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
fire_damage = 0.2
#Max Cooldown Reduction || Default 0.2 || Chance Attribute || Positive
#Range: -1.0 ~ 1.0
cooldown_reduction = 0.2