Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red. curse of pandora: adds curios and cursed curios ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip) Sound attracts mobs, proximity chat, and simple radios for bequiet systems Iron's spells & spellbook integrates with some of our mods and adds mobs and magic tenseambiance: dynamic biome based creepy ambient noise
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#Common Configs || This config file offer controls to many different things on the mod.
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#Changing something you don't know about, might break your game.
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[common]
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[common.general]
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#Show welcome message || Default: true
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welcome_message = true
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[common.augment]
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#Chance to get a additional attribute in Wild Augment types || Default 0.2 = 20%
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#Range: 0.01 ~ 1.0
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wild_probability = 0.2
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#Experience cost when assigning attributes in a Wild Augment || Default 250 xp points
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#Range: > 50
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wild_experience_cost = 250
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# % of negative stat gets reduced after blessing a Mythic Augment || Default 0.8 = 20%
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#Range: 0.1 ~ 1.0
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blessing_reduction = 0.8
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[common.effect]
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#List of effect IDs that are immune to Rainfall cleanse || Example: ["minecraft:blindness", "minecraft:darkness"]
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rainfall_immune_effects = []
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#List of effect IDs that are immune to Acid Rain cleanse || Example: ["minecraft:absorption", "minecraft:health_boost"]
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acid_rain_immune_effects = []
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